Basic Deck, play guys for free, AMS for more MS's, either 2 mission win with almost any space mission + Salvage Borg Ship with MSs or any 3, OR even do 140 in space on 3 missions.
Tournament Record:
Constructed - Worlds Day One (2015-09-24): 19th place
The following cards in this deck have received errata since it was last played in a tournament:
Containment Field (2022-08-01) - May not leave play. No longer a hidden agenda. No longer has Going To The Top restriction. Cannot be used anymore to one-sidedly tax opponent's downloads by discarding with Q the Referee and retrieving with Tribunal of Q.
Defend Homeworld (2022-08-01) - Nerf. Removed [Referee] icon. Added "voluntarily" to prevent combo with Chula: The Way Home & The Issue Is Patriotism.
Space-Time Portal (2023-08-14) - Added a built-in limit to the report function.
Space-Time Portal (2021-07-05) - Reworded for clarity. The "once per turn" restriction no longer applies to seed-phase "turns."
The Wake of the Borg (2023-05-01) - Partial rescission: regains Referee icon but retains other changes, and number of required Neutral Zone missions increased from 3 to 4.
The Wake of the Borg (2020-02-03) - Nerf. Targets the Neutral Zone only if heavily used. Returns to hand instead of destroys. Borg are immune. Nullifiable. No longer a Ref card.
Every personal plays for free some how.
Husnok Outpost at HOST, Fed out post close to it.
ASP gets Sergi, and his wife rides along, they can latter get their son. DHW gets Roga.
Discard AMS at start of turns when you have a another in hand to play.
Card draws from CM, card play KFC, or normally free played Handshake(function one).
Just go solve missions.
Dilemma Pile Strategy
Dead end and Ferengi Bug are floater dilemmas that can go at which ever 2 missions you want to stall out more.
Standard combos are: listed in order encountered
Planet1: Deliberate Tactical Error; Den Neral; Land Eel.
Planet2: Hip Oath; Love+Plague ship; Medical Crisis.
Space1: Hazardous Duty; Personal Duty; Friendly Fire.
Space2: The Arsenal Divided; Strict Dress Code; Gomtuu.
Dule1: The Clown Guillotine; A fast ship would be nice; Implication.
Dule2: Unscientific; Kelvan; Scientific method.
VS. Matchups
It's a FAST solver, interaction is your enemy. You have some ability to make your ship more durable but over all you need to win fast in these games.
A Borg Assimilation deck is your worse nightmare if they are ready to assimilate before you have won the game, it's pretty much over and your SoL.
This deck, or versions of it, have reliably placed very well in tournaments, it has often placed second only losing it's game against me and I have the inside track against it since I built it, and often needed that advantage to pull out the win.