Hide and Seek (2021-07-05) - Changed card type to Q Dilemma instead of Q Dilemma/Event and removed function that was designed to counter Q-bypass decks (which have been addressed elsewhere). Cleaned up wording of remaining function.
Q-Flash (2021-11-01) - The original card's three functions have been split onto three cards. This card now only opens the side deck and explains the side deck's rules. (Q: A Dazzling Flash and Miss Q replace the other functions.)
Space-Time Portal (2023-08-14) - Added a built-in limit to the report function.
Space-Time Portal (2021-07-05) - Reworded for clarity. The "once per turn" restriction no longer applies to seed-phase "turns."
Starbase 247 (2023-05-01) - Long used as a Federation anti-battle superfortress, this loses most of its SHIELDS advantage over standard Federation outposts and no longer downloads the auto-repairing Spacedock. Lore updated ("U.S.S. Pegasus").
Temporal Benefactor (2019-03-04) - Power level reductions: made the card harder to "splash" in non-[22] decks, made Events downloaded go to hand instead of directly into play, changed "and/or Timepod Ring" to just an "or." Defined "Temporal Agent-related" on the card itself.
Wormhole Negotiations (2018-11-05) - Updated location to Wormhole Terminus to allow for new mission persona, Preliminary Incursion.
The AMS Tomek in the Q Tent is there to be used via Temporal Micro Wormhole if facing Raptors. If not I usually grapped Sir Issac Newton to go with Lwaxana Troi.
Defend Homeworld was saved for HQ Defensive Measures. If it didn't look like opponent would mission steal I would instead download Zon.
Holographic personnel were used to brute force through dilemmas in space that are usually set up to kill. Majority of my games I won through 3 space missions totally over 140 points instead of doing Space & Planet.
Dilemma Pile Strategy
No real strategy because had to change them around some almost every game. Q-Flash can be interesting due to Fightin Words when combined with Friendly Fire or Ghost of Cyrus.
Dilemmas
Total Dilemmas
13
[P]
2 (15%)
[S/P]
7 (54%)
[S]
4 (31%)
Draw Deck
Total Draw Deck
73
Doorway
6 (8%)
Equipment
3 (4%)
Event
7 (10%)
Incident
1 (1%)
Interrupt
9 (12%)
Personnel
42 (58%)
Ship
5 (7%)
Q-Tent Side Deck
Total Q-Tent Side Deck
13
Equipment
4 (31%)
Event
4 (31%)
Interrupt
2 (15%)
Objective
1 (8%)
Personnel
1 (8%)
Ship
1 (8%)
Seed Deck
Total Seed Deck
30
Dilemma
13 (43%)
Doorway
9 (30%)
Facility
2 (7%)
Incident
5 (17%)
Objective
1 (3%)
Q-Flash Side Deck
Total Q-Flash Side Deck
15
Q Dilemma
10 (67%)
Q Event
3 (20%)
Q Interrupt
2 (13%)
"Outside the Game" and/or Seed-Phase Downloads
Total "Outside the Game" and/or Seed-Phase Downloads