The deck has a lot of engineers and EE icon personnel to facilitate drawing off the memorial probes. 2 copies of Barclay helps getting the double effect going early. From there just trying to bust dilemmas and solve missions with skill heavy Feds.
The following cards in this deck have received errata since it was last played in a tournament:
Montgomery Scott (2021-03-01) - Transporter Skill added to card because Miracle Worker no longer "contains" the skill. Added "Scotty" to lore. General lore cleanup. Side effect: no longer draws a card with Continuing Mission.
Space-Time Portal (2023-08-14) - Added a built-in limit to the report function.
Space-Time Portal (2021-07-05) - Reworded for clarity. The "once per turn" restriction no longer applies to seed-phase "turns."
Probe at the memorial every turn you can. Sometimes you have to leave engineers behind. Try to get card advantage going and use free plays at the Office of the President. Deck can be weak to battle so it tries to be fast and agile using Pasteur, Hidden Fighter and Wormhole to run away as fast as possible.
Dilemma Pile Strategy
Combos are fairly fluid. Use Edo Probe / Dead End to try to cut off opponents from artifacts.