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Visiting Cochrane in the Golden Age

by Charlie Plaine

The deck has a lot of engineers and EE icon personnel to facilitate drawing off the memorial probes. 2 copies of Barclay helps getting the double effect going early. From there just trying to bust dilemmas and solve missions with skill heavy Feds.

Tournament Record:

The following cards in this deck have received errata since it was last played in a tournament:

  • Montgomery Scott (2021-03-01) - Transporter Skill added to card because Miracle Worker no longer "contains" the skill. Added "Scotty" to lore. General lore cleanup. Side effect: no longer draws a card with Continuing Mission.
  • Space-Time Portal (2023-08-14) - Added a built-in limit to the report function.
  • Space-Time Portal (2021-07-05) - Reworded for clarity. The "once per turn" restriction no longer applies to seed-phase "turns."

Decklist

Print DecklistCopy Deck



This deck is legal in the following Card Pools:

  • Complete
  • Traditional

This deck is legal in the following Rules Sets:

  • Modern
  • Open
  • Revised
  • Warp Speed

This deck is currently eligible for the following family or families of achievements:


Draw Deck (58)
Doorway
U2x Ready Room Door
Event
U2x Kivas Fajo - Collector
U1x Masaka Transformations
U1x The Traveler: Transcendence
Interrupt
R2x Going to the Top
U2x Hidden Fighter
C2x Wormhole
Objective
U1x HQ: Secure Homeworld
Personnel
Federation
R1x Admiral Leyton
17 P2x Admiral Riker
R1x Admiral Ross
R1x Alyssa Ogawa (First Contact)
U1x Ambassador Krajensky
R1x Benjamin Sisko
R1x Beverly Crusher (First Contact)
R1x Beverly Picard
P1x Captain Kirk
P1x Commander Troi
R1x Data (First Contact)
R1x Deanna Troi (First Contact)
R1x Elizabeth Lense
R1x Enrique Muniz
U1x Fleet Admiral Shanthi
R1x Geordi La Forge (First Contact)
R1x Jack Crusher
R1x Jadzia Dax
R1x Jaresh-Inyo
R1x Jean-Luc Picard (First Contact)
R1x Julian Bashir
R1x Keogh
R1x Lal
U1x Lightner
C1x ❖ Lojal
P1x Luther Sloan
R1x Michael Eddington
P1x Miles O'Brien
C1x Montgomery Scott
R1x Paul Porter
R1x Rachel Garrett
U1x Rager
R2x Reginald Barclay (First Contact)
P1x Spock
R1x Tasha Yar - Alternate
R1x Wesley Crusher
R1x William T. Riker (First Contact)
Non-Aligned
P1x Dr. Soong
Ship
Federation
P2x U.S.S. Defiant
R1x U.S.S. Enterprise-E
P2x U.S.S. Pasteur

"Outside the Game" and/or Seed-Phase Downloads (2)
Personnel
Federation
U1x Hannah Bates
R1x Leah Brahms

Draw Deck Strategy

Probe at the memorial every turn you can. Sometimes you have to leave engineers behind. Try to get card advantage going and use free plays at the Office of the President. Deck can be weak to battle so it tries to be fast and agile using Pasteur, Hidden Fighter and Wormhole to run away as fast as possible.

Dilemma Pile Strategy

Combos are fairly fluid. Use Edo Probe / Dead End to try to cut off opponents from artifacts.

Combos

Common Thief
Vole Infestation
Abandon Ship

Lethian Telepathic Attack
Hippocratic Oath
Tarellian Plague Ship
Aphasia Device

Firestorm
In the Pale Moonlight

Strict Dress Code
Maglock
Cytherians

Founder Secret
Q's Vicious Animal Things

Others that can be thrown in where needed. Mix of stops and kills.

Chula: The Door
Shot in the Back
Friendly Fire
Armus - Skin of Evil
Unscientific Method

 

Dilemmas
Total Dilemmas21
[P]5 (24%)
[S/P]9 (43%)
[S]7 (33%)
"Outside the Game" and/or Seed-Phase Downloads
Total "Outside the Game" and/or Seed-Phase Downloads2
Personnel2 (100%)
Q-Tent Side Deck
Total Q-Tent Side Deck13
Equipment4 (31%)
Event5 (38%)
Personnel1 (8%)
Ship3 (23%)
Draw Deck
Total Draw Deck58
Doorway2 (3%)
Event4 (7%)
Interrupt6 (10%)
Objective1 (2%)
Personnel40 (69%)
Ship5 (9%)
Seed Deck
Total Seed Deck30
Dilemma21 (70%)
Doorway3 (10%)
Event1 (3%)
Facility2 (7%)
Incident1 (3%)
Objective2 (7%)

Skills
Acquisition0
Anthropology4
Archaeology3
Astrophysics6
Biology6
CIVILIAN1
Computer Skill15
Cybernetics2
Diplomacy15
Empathy2
ENGINEER16
Exobiology5
Geology3
Greed0
Honor11
Law2
Leadership21
MEDICAL10
Music5
Navigation12
OFFICER13
Physics4
SCIENCE4
SECURITY7
Smuggling0
Stellar Cartography1
Transporter Skill3
Treachery3
V.I.P.9
Youth4
Rare Skills
Barbering0
Cantankerousness0
Guramba0
Mindmeld2
Miracle Worker1
Orion Syndicate0
Resistance0
Skill
On # Missions
Skill Dots
Classifications
Total
Acquisition 0
Anthropology 4 4
Archaeology 3 3
Astrophysics 1 6 6
Biology 6 6
CIVILIAN 1 1
Computer Skill 2 15 15
Cybernetics 2 2
Diplomacy 1 15 15
Empathy 2 2
ENGINEER 3 9 7 16
Exobiology 5 5
Geology 3 3
Greed 0
Honor 1 11 11
Law 2 2
Leadership 21 21
MEDICAL 5 5 10
Music 5 5
Navigation 3 12 12
OFFICER 13 13
Physics 2 4 4
SCIENCE 2 2 4
SECURITY 3 4 7
Smuggling 0
Stellar Cartography 1 1
Transporter Skill 3 3
Treachery 3 3
V.I.P. 9 9
Youth 4 4
Rare Skills
Barbering
Cantankerousness
Guramba
Mindmeld 2 2
Miracle Worker 1 1
Orion Syndicate
Resistance
Intelligence Skills
FCA 1
Intelligence 1
Klingon Intelligence 1
Memory Omega
Obsidian Order 1
Section 31 2 2
Tal Shiar 1
V'Shar
any Intelligence 2 2
Traits
Card group
Captains Order3
Capturing-related card3
Duras-related1
Dilemma group
Empok Nor-related dilemma1
MEDICAL-related dilemma3
Q-related dilemma1
SCIENCE-related dilemma1
Virus-related dilemma1
Equipment group
ENGINEER-related equipment1
hand weapon2
MEDICAL-related equipment2
phaser2
Mission region
Sector 001 Region1
Mission trait
Homeworld1
Personnel gender
Female12
Male29
Personnel group
Deep Space 9-related personnel3
U.S.S. Enterprise-related personnel4
Personnel species
Human1
Personnel trait
Admiral5
Ambassador3
any Scotty1
Captain6
Counselor2
genetically enhanced1
Nurse1
President1
Soong-type android2
Support Personnel1
Trill with symbiont1
Ship equipment
Cloaking Device3
Holodeck4
Tractor Beam6
Ship trait
Federation ship8
future-related ship3
ship trait
No staffing requirement2
Ship trait
Ship with a Skill2
Icons
Era
[OS]1
Faction
[Maq]1
Nemesis
(L>2
(Y>2
Special
[1]1
[2]1
[3]2
[4]1
[AU]11
[Bar]1
[HA]2
[Holo]1
[Ref]1
Staffing
[Cmd]20
[Ent-E]6
[Stf]14