A fully NA deck designed to solve missions and have a lot of redundancy built in so you can get your best personnel killed and still power on through dilemmas.
Try to get the Equinox staffed on turn 1 so you can fly it to the safety of the output as early as possible.
Then focus on getting 4 treachery in 1 spot to get cards with War Council. Bonus if you draw into one of the 3x Chakotays to get an extra card with Ancestral Vision.
Dilemmas
Total Dilemmas
23
[P]
6 (26%)
[S/P]
12 (52%)
[S]
5 (22%)
Draw Deck
Total Draw Deck
60
Equipment
1 (2%)
Event
1 (2%)
Incident
9 (15%)
Interrupt
3 (5%)
Personnel
42 (70%)
Ship
4 (7%)
Seed Deck
Total Seed Deck
30
Dilemma
23 (77%)
Event
1 (3%)
Facility
1 (3%)
Incident
3 (10%)
Objective
1 (3%)
Ship
1 (3%)
"Outside the Game" and/or Seed-Phase Downloads
Total "Outside the Game" and/or Seed-Phase Downloads