The following cards in this deck have received errata since it was last played in a tournament:
Misinterpreted History (2022-02-07) - "([I]f any)" added to deal with confusion about how this card interacts with a team that includes zero Treachery. This clarification weakens the card, since previously it was ruled that no Treachery made the ENTIRE Away Team vulnerable.
ASP Karen to the Defiant on turn 1, and get Bashir and the Jack Pack out by about turn 3. They are the intended dilemma busters and mission solvers, and they can each be gotten a second time in case of death.
Dilemmas
Total Dilemmas
22
[P]
1 (5%)
[S/P]
17 (77%)
[S]
4 (18%)
Draw Deck
Total Draw Deck
51
Interrupt
10 (20%)
Personnel
34 (67%)
Ship
7 (14%)
Q-Tent Side Deck
Total Q-Tent Side Deck
13
Equipment
1 (8%)
Event
4 (31%)
Interrupt
1 (8%)
Personnel
3 (23%)
Ship
1 (8%)
Site
3 (23%)
Seed Deck
Total Seed Deck
30
Dilemma
22 (73%)
Doorway
1 (3%)
Facility
1 (3%)
Incident
5 (17%)
Objective
1 (3%)
"Outside the Game" and/or Seed-Phase Downloads
Total "Outside the Game" and/or Seed-Phase Downloads