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Thursday Night Deckbuilding, Ep. 13: Red Shirt Redemption

by Johannes Klarhauser

This Terran Empire deck tries to score 180 points by doing two missions. Why? Because we can. There are better decks out there.

Decklist

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This deck is legal in the following Card Pools:

  • Complete

This deck is legal in the following Rules Sets:

  • Modern
  • Open
  • Warp Speed

This deck is currently eligible for the following family or families of achievements:


Mission (6)
Mission
34 V5x ❖ Enlistment Drive
25 V1x Mine Dilithium

Seed Deck (14)
Artifact
1 R1x The Genesis Device
Dilemma
R2x Sarjenka
Doorway
20 V1x Alternate Universe Door
1 V1x Q's Tent
Event
11 V1x Crossover: An Invitation
Facility
Federation
35 V1x ❖ Terran Outpost
Incident
18 V1x Emblem of the Empire
20 V1x Protect the Timeline
28 V1x Taking Charge
Objective
18 V1x Assign Mission Specialists
16 V1x Reunite Legends
51 V1x Study Divergent History
Time Location
80 V1x Halkan Council

Draw Deck (50)
Equipment
14 C1x Classic Type II Phaser
Interrupt
39 U4x I'm a Doctor, Not a Bricklayer
73 C3x Nanoprobe Resuscitation
Objective
31 V1x Fear Will Keep Them in Line
48 V2x Process Ore: Mining
Personnel
Federation
38 V1x Captain Kirk (The Cage)
42 V1x Chief Engineer Scott
43 V1x Chief Navigator Chekov
44 V1x Chief Surgeon McCoy
73 VP1x Christopher Pike
45 V1x Comm Officer Uhura
38 V1x ❖ Crewman Bredahl
39 V1x ❖ Crewman Peart
46 V1x ❖ Crewman Wilson
46 R1x David Marcus
41 V1x Dr. Boyce
56 UR1x Dr. McCoy
42 V1x ❖ Ensign Chagwiza
47 V9x ❖ Ensign Davis
44 V1x Farrell
45 V1x Haadok
50 V1x James Tiberius Kirk
47 V1x Lt. Uhura (Through the Looking Glass)
52 V1x Marlena Moreau
71 R+1x Mr. Scott
122 VP1x Mr. Spock
55 V1x Security Chief Sulu
57 V1x Transporter Chief Kyle
Non-Aligned
53 V1x ❖ Baze
54 V1x Minister Tharn
36 V1x Rayna Kapec
49 V1x Vina
Ship
Federation
75 V4x ❖ I.S.S. Constitution

Q-Tent Side Deck (12)
Equipment
11 C1x Classic Communicator
12 U1x Classic Medical Tricorder
13 U1x Classic Tricorder
14 C1x Classic Type II Phaser
Event
193 VP1x Lower Decks
Objective
31 V1x Fear Will Keep Them in Line
48 V1x Process Ore: Mining
Personnel
Federation
8 V1x Alyssa Ogawa
R1x Dr. La Forge
51 VP1x James T. Kirk
R1x Leah Brahms
Ship
Federation
102 VP1x U.S.S. Enterprise-A

"Outside the Game" and/or Seed-Phase Downloads (5)
Incident
139 VP1x The Art of Diplomacy
Personnel
Federation
U1x Benjamin Maxwell
49 V1x First Officer Spock
C1x ❖ Inge Eiger
Ship
Federation
76 V1x I.S.S. Enterprise

Draw Deck Strategy

SEED PHASE
Mission phase:

Ideally, you don't draw Mine Dilithium as your very last mission and can seed it in between your five copies of Enlistment Drive. If possible, keep it nicely in the middle. Scream in agony if you play against another mirror quadrant deck.

Dilemma phase:

Identify the two missions you want to complete. Your opponent will likely seed tougher dilemmas closer to your presumed base of operations at Mine Dilithium, and might put potential mis-seeds farther away.

1) Self-seed Sarjenka and The Genesis Device at the mission you want to attempt first.
2) Self-seed the second Sarjenka at your second mission.

Facility phase:

1) Seed Halkan Council at Mine Dilithium
---download ISS Enterprise
-------download First Officer Spock (don't use his special download yet)
2) Seed Protect the Timeline at Halkan Council
3) Seed Study Divergent History on ISS Enterprise
4) Seed Terran Outpost at one of your Enlistment Drive missions, within six span of your Mine Dilithium (so maximum of one mission between outpost mission and time location mission)
5) Seed Reunite Legends on Terran Outpost
---seed Assign Mission Specialists and download Inge Eiger and Benjamin Maxwell to Terran Outpost
6) When seeding Emblem of the Empire, DO NOT FORGET to download The Art of Diplomacy!

TURN ONE
Play phase
1) Free play a unique personnel to Halkan Council with Protect the Timeline
2) Free play any TOS card to Halkan Council with its gametext
3) Use your regular card play to report a ship or personnel

Orders phase
1) Use Reunite Legends to download USS Enterprise-A
2) Use Enterprise-A to download James T. Kirk
3) Use James T. Kirk to download Lower Decks
4) JTK, Benjamin Maxwell and Inge Eiger fly to Mine Dilithium.
5) Use Taking Charge (JTK is a captain) to download a copy of Process Ore: Mining on Mine Dilithium (use the copy from your draw deck first, not the one in the Tent)
6) Beam Inge Eiger down to Mine Dilithium
7) Stop JTK + FO Spock, and Benjamin Maxwell and whichever MQ personnel you played for two card draws with Study Divergent History

Draw a card to end.

TURN TWO

Start of Turn:
0) Use Process Ore: Mining to discard a card from hand, draw one, score 1 point. You should always do this, there is almost always something redundannt in your hand.
1) If you have a copy of Nanoprobe Resuscitation in hand:
---voluntarily discard Assign Mission Specialists at the start of your turn
---immediately play Nanoprobe Resuscitation to take AMS back to hand from your discard pile

Play phase
1) Free play a unique personnel to Halkan Council with Protect the Timeline
2) Free play any TOS card to Halkan Council with its gametext
3) If you just used Nanoprobe Resucitation to get AMS back to hand: Card play AMS, downloading two mission specialists (you can't grab Ensign Davis if you already command one) that fill your current skill holes. If no AMS in hand: Use your regular card play to report a ship or personnel

Orders phase
1) Get your personnel, including a personnel that can use Taking Charge, to the mission where you have seeded The Genesis Device.
2) Download an Objective there (Process Ore: Mining or Fear Will Keep Them in Line)
3) Keep the ISS Enterprise out of harm's way; keep the follwing personnel safe and use them to fuel Study Divergent History card draws:
- James T. Kirk (alpha, needed for bonus points)
- Benjamin Maxwell (alpha, needed for bonus points)
- two copies of Ensign Davis (mirror, needed for bonus points)

In total, you need to keep four copies of Ensign Davis alive, but all the rest you can just throw at missions!

Once you have cleared all opponent's dilemmas, use Sarjenka to stop yourself and earn five points. Then, beam down your solving crew with all your bonus point personnel and earn The Genesis Device. Place The Genesis Device on your second mission, use it to double its points. Note that you can only do this once you have David Marcus in play (download him via I'm a Doctor, Not a Bricklayer).

- Remember that once per turn you can report a personnel native to the Alpha Quadrant (thank to Crossover: An Invitation).
- Protect the Timeline only allows unique personnel to report for free, so make sure you use your reporting engines optimally (plan ahead for the next turn, if possible).
- NEVER discard The Art of Diplomacy to download a hand weapon!
- At the beginning of the game, your priority should be on getting personnel into play that beat the most common dual and planet dilemmas. Some to watch out for are:
--- "God". Needs high Integrity. Remember that you have Taking Charge in play, giving all your guys attributes +1 at the two missions you want to do.
--- Hanonian Land Eel. Needs SCIENCE, SECURITY, and STRENGTH >50. First Officer Spock can download a gun for STRENGTH into the attempt.
--- Joy'Yichu. Needs Anthropology in the away team and Transporter Skill on the ship (FO Spock has it). Watch out for this one, make sure you have Anthro.
--- Rules of Obedience. The Geology/2 Honor way must likely won't work, but you should have plenty of SECURITY and TREACHERY for the second option.
--- Medical Crisis. Can be difficult if you don't draw into your MEDICALs. You can download Alyssa Ogawa (Nurse, MED, Bio) with Assign Mission Specialists from your Tent.

Road to victory / point strategy

1a) Place Process Ore: Mining on Enlistment Drive 1; it adds Geology to its requirements.
1b) Stop your away team that cleared the dilemmas at Sarjenka for points [5]
1c) Complete Enlistment Drive 1 for its printed value [30]
---score 5 points for James T. Kirk using an attribute [5]
---score 5 points for AMS (Benjamin Maxwell: Leadership) [5]
---score 5 points for AMS (Inge Eiger: Geology) [5]
---score 20 points for AMS (four copies of Ensign Davis each using their Treachery as Diplomacy x½ via The Art of Diplomacy; check the glossary under "use (skills)" if you don't think this works [20]
---earn The Genesis Device

Score for Enlistment Drive 1: 70 points

2a) Place The Genesis Device on Enlistment Drive 2; you can only do this if you have David Marcus in play
2b) Place Process Ore: Mining on ED 2 via Taking Charge; it adds Geology to its requirements.
2c) Place Fear Will Keep Them In Line on ED 2 via Taking Charge
2d) Stop your away team that cleared the dilemmas at Sarjenka for points [5]
2e) Complete Enlistment Drive 2 for DOUBLE its printed value [60]
---score 5 points for James T. Kirk using an attribute [5]
---score 5 points for AMS (Benjamin Maxwell: Leadership) [5]
---score 5 points for AMS (Inge Eiger: Geology) [5]
---score 20 points for AMS (four copies of Ensign Davis each using their Treachery as Diplomacy x½ via The Art of Diplomacy [20]
---score points for Fear Will Keep Them In Line; up to [15]; depending on how many points you've score from Process Ore: Mining, a single ship might be enough, e.g, PO:M [4] points, and ISS Enterprise's WEAPONS of 6 for [6] points from Fear Will Keep Them in line

Score for Enlistment Drive 2: 110+

You can always play another copy of Fear Will Keep Them In Line on the first mission, too, to have a cushion in case you want to run through an Edo Probe (which you should always do; life's too short for stopping to Edo Probes).

Dilemma Pile Strategy

Pursuit Just Behind can be used for heavy attrition.

 

Dilemmas
Total Dilemmas2
[P]2 (100%)
"Outside the Game" and/or Seed-Phase Downloads
Total "Outside the Game" and/or Seed-Phase Downloads5
Incident1 (20%)
Personnel3 (60%)
Ship1 (20%)
Q-Tent Side Deck
Total Q-Tent Side Deck12
Equipment4 (33%)
Event1 (8%)
Objective2 (17%)
Personnel4 (33%)
Ship1 (8%)
Draw Deck
Total Draw Deck50
Equipment1 (2%)
Interrupt7 (14%)
Objective3 (6%)
Personnel35 (70%)
Ship4 (8%)
Seed Deck
Total Seed Deck14
Artifact1 (7%)
Dilemma2 (14%)
Doorway2 (14%)
Event1 (7%)
Facility1 (7%)
Incident3 (21%)
Objective3 (21%)
Time Location1 (7%)

Skills
Acquisition0
Anthropology7
Archaeology4
Astrophysics2
Biology9
CIVILIAN2
Computer Skill9
Cybernetics0
Diplomacy3
Empathy0
ENGINEER10
Exobiology7
Geology2
Greed1
Honor4
Law2
Leadership7
MEDICAL8
Music2
Navigation4
OFFICER9
Physics5
SCIENCE8
SECURITY14
Smuggling1
Stellar Cartography2
Transporter Skill4
Treachery18
V.I.P.1
Youth5
Rare Skills
Barbering0
Cantankerousness0
Guramba0
Mindmeld3
Miracle Worker0
Orion Syndicate0
Resistance0
Skill
On # Missions
Skill Dots
Classifications
Total
Acquisition 0
Anthropology 7 7
Archaeology 4 4
Astrophysics 2 2
Biology 9 9
CIVILIAN 2 2
Computer Skill 9 9
Cybernetics 0
Diplomacy 1 3 3
Empathy 0
ENGINEER 5 5 10
Exobiology 7 7
Geology 1 2 2
Greed 1 1
Honor 4 4
Law 2 2
Leadership 1 7 7
MEDICAL 3 5 8
Music 2 2
Navigation 4 4
OFFICER 1 1 8 9
Physics 5 5
SCIENCE 1 7 8
SECURITY 3 11 14
Smuggling 1 1
Stellar Cartography 2 2
Transporter Skill 1 4 4
Treachery 1 18 18
V.I.P. 1 1
Youth 5 5
Rare Skills
Barbering
Cantankerousness
Guramba
Mindmeld 3 3
Miracle Worker
Orion Syndicate
Resistance
Intelligence Skills
FCA
Intelligence
Klingon Intelligence
Memory Omega
Obsidian Order
Section 31
Tal Shiar
V'Shar
any Intelligence
Traits
Card group
Captains Order1
Equipment-artifacts1
Equipment group
ENGINEER-related equipment1
hand weapon2
MEDICAL-related equipment1
phaser2
SCIENCE-related equipment2
Personnel gender
Female7
Male32
Personnel group
Christopher Pike-related3
Mirror universe-related personnel1
Personnel trait
any Scotty2
Bartender1
Bodyguard4
Captain4
Counselor1
Minister1
Mission Specialist12
Nurse1
Slave Girl1
Support Personnel3
Ship equipment
Tractor Beam5
Ship trait
Federation ship5
Icons
Era
[Films]2
[OS]43
Faction
[TE]28
Quadrant
[MU]30
Special
[AU]45
[HA]2
Staffing
[Cmd]7
[Stf]24