Chris Lobban (Maelwys) |
Tournament Report - 1E - Online Event (Mission to Talos IV) |
2014-01-06 - 12:00 AM |
DS9 Sealed |
Introduction |
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Round 1 | | Johannes Klarhauser | TT (0)View opponent's ReportView original Report |
The game started off pretty strong... I had a solid crew put together, finally drew a ship (though it was just a shuttlecraft), and beamed down to the planet to attempt. Then I realized my first mistake... I didn't actually need to wait for a ship to beam down and attempt the mission my outpost was at. Oops, it's been too long... anyway, my Johannes hadn't attempted anything yet either, so at least I wasn't majorly losing ground. I managed to complete the mission rather quickly (first attempt, I believe) which was good. The bad part... Duotonic Field Generators, and only 1 Engineer in the group. So, with most of my guys stranded on the planet, I went back to "Draw 1/Play 1" waiting to pull a couple more. In the meantime, my opponent went on a spree attempting/completing a couple other missions. My dilemmas slowed him down for a few turns, but didn't pose any major issues. I managed to race over an grab a Kidnapped crew member at one point, which was fun. And I played an enormous pile of cards, though somehow still didn't have enough to complete any of my other missions (most of my Officers, and a lot of other good Science skills were stuck on the planet still). Finally, the second-last card of my deck turned out to be my third engineer. Right after I drew her, my opponent drew the last card of his deck. So I had exactly one turn to do something, and I was 30 points behind. I played the third engineer, beamed down to finally free my stranded crew, and went to blitz the closest mission that I could attempt (which had required the officers stuck on the planet... and Johannes hadn't attempted it yet because his second officer was the bottom card of his own deck, that he'd just drawn). My mega-crew of 22 personnel, all crammed into that one little shuttlecraft, managed to blow through the dilemmas and complete the mission. I drew my last card and ended up with a 65/65 tie. Well fought on both sides (and heavily influenced by a Rakal shuffle on both sides, it seemed). |
Chris had the Cardassians, and we only had 8 missions in total, so lots of shared stuff. Two of the missions were ignored, since apparently we dumped all our misseeds there. Chris was first out of the gate, and completed his outpost mission on the first go, but was stuck on the planet due to a Duonetic Generator. While Chris was digging for another Engineer to get his personnel out of their misery, I completed two missions, but couldn't find a second Officer or a big ship to complete one of the two remaining missions. On his last turn, Chris eventually found what he was looking for, made a big attempt and was successful, then was out of Range and had to deck himself out. Fun stuff, 65-65. |
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Round 2 | | Chris Morse | FL (-100) |
This game did not start off so strong. We both drew the same starter decks, so with 5 overlapped missions we only had 7 missions total on the spaceline, and the other two were both protected by Defensive Measures... so there would be no mission stealing this game, and at least 6+ dilemmas under every mission. Not only that, but I could not draw mission requirements for the life of me. I didn't want to attempt any missions that I couldn't complete (because I'd just be clearing out dilemmas for him to finish), and the couple times that he left a mission half (or even completely) empty of dilemmas, I was missing one of the requirements for it so I couldn't even go swoop over for the steal. When I finally did get all of the requirements to complete one mission, one of my vital people was stopped by the very last dilemma making me wait an extra turn to solve, while he flew over to complete it out from under me (because I hadn't yet drawn my docking procedures, and wasn't quite far enough away as I'd hoped I'd been). So, the game eventually ended with a 100-0 loss... |
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Round 3 | | Missed Game | MG (0) |
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Round 4 | | Missed Game | MG (0) |
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