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Johannes Klarhauser (Kaiser)
Tournament Report - 2E - Worlds Day One
2013-10-19 - 10:00 AM
TOSDas Piper at the Gates of Dawn
Introduction
I had worked on a TOS deck using "the mission" for a while. I had originally run it with the 2-span space mission, but toyed around with IAP a bit after I had seen Kris' version of the general idea. I decided to go for the experiment and give IAP a try, even though I didn't like the fact that Insurrection can hurt it. I also incorporated a suggestion by my partner in crime, Flo, and dusted off Tampering/Delivery Boy. This turned out to be a great decision, the card was well worth it.

Round 1VoyagerStefan SlabyFL (-65)
Ouch! What a matchup in round 1. At least my SoS would ge good today... I didn't have a snowball's chance in hell in this game. TOS can't compete with the massive support wall of the big ass Voyager deck, at least not without Quinn or Desperate Sacrifice. Also, not having a 2-span space mission spelt disaster right from the start when Stefan dropped the Emergency Command Hologram. I got to score a mission, but was lightyears away from completing three. FL, 35-100.

Round 2DominionCarsten HartmannFW (+100)
Carsten played Dominion. He set me back when he hit me with Gomtuu, then did the Kamikaze Battle/Unstop/Suicide-thing to blow up my ship with 9 people aboard. However, I was able to get one back by destaffing his Defiant, so he spent several turns digging for a new ship. I recovered faster, and completed my missions before Carsten could get reinforcements.

Round 3BajoranJakob MadsenMW (+40)
Jakob rocked Bajorans with the usual suspects. I was able to set him back with the mission, but you can only hold off Bajorans for so long. I had the modified win secured, but couldn't get through the last mission in time.

Round 4KlingonTobias RausmannFW (+75)
Tobias played the fast Klingons, but the stars aligned for me in this game. Every random selection went in my favour, Overburdened killed three, double ACE-consumes by the Clown, 1-in-2 picking Riker with The Clown to kill two instead of one, etc. I destaffed Tobias at his planet mission, and when he had rebuilt and taken a mission, I got the ALC bomb to go, at which point he conceded.

Round 5VoyagerAndrey GusevFW (+40)
Andrey played Voyager/Equinox hybrid. He confused me by mixing personnel I usually don't see in the same deck, but my dilemma pile worked great in this game. I got a Whisper in the Dark to go, killing 5 out of a crew of 6 with my dilemmas, then banished the lone survivor, The Doctor, back to the deck with the mission. Andrey had a good comeback and scored a mission, but with Kirk and Driven, I prevailed.

Round 6RelativityAmber Van BreemenFW (+30)
Dirty Dukat shined in this game. I didn't play him often, but I was happy I put him back into my deck just if only for this game, as Amber has created a beast of a deck, and I needed whatever help I could get. No event prevention meant no help against Temp Transporters, but the mission helped me keep the upper hand, if only by a small margin. In the end I had to rely on my skill tracking: Amber scored Avert Danger, then went on to Secure Strategic Base and attempted with 9. I gave her no dilemmas. My heart skipped a beat when she started showing me the skills, and for a moment I thought I had overlooked something, but I was right in that she had no Security left in play. That gave me the time I needed to complete my last mission.

Round 7BajoranKenneth TuftsFW (+100)View opponent's Report
I knew what Ken's deck was trying to do when I saw his mission setup, but unfortunately I only had one Sisko in my deck and couldn't find for a long time. Dukat did his thing, though, and the ALC bomb bought me time before Ken's rocket ship could take off and fly to the stars. Driven got me around Gomtuu, and I somehow passed God with just the right skills, so I was able to score 100 before Ken had all the pieces in play.

Round 8KlingonMichael Van BreemenFL (-35)View opponent's Report
Not the best starting hand and a strong opponent with a super fast deck meant I was fighting an uphill battle. Michael got maximum kills out of his combos and buried my missions in dilemmas after one attempt each. I lost the game when I forgot to beam down personnel before I handed the turn over to Michael, so he took the opportunity to Kruge them. I still had a chance to escape with the win, as I consumed all but one dilemma from my pile to get all the ACEs to hit with an Outmatched, hoping to kill enough Security so MVB might spend some turns rebuilding. He found SeƱor Chang one turn too soon, otherwise I would have had enough personnel to walk through the remaining dilemmas he had. Fun fact: between the two of us, we only had 3 total dilemmas left in our piles at the end of the game.

Closing Thoughts
The deck worked well in most games, but the dilemma pile is too unreliable. Of course, forgetting to add Equipment Malfunction also was a rather dumb thing to do. For Day 2, I'd definitely need a deck with much better dilemma support.