Johannes Klarhauser (Kaiser) |
Tournament Report - 1E - Online Event |
2013-12-16 - 12:00 AM |
I've seen it all, Officer! They stole his missions and ran away with his points! |
Introduction |
I didn't have enough time to build a working DS9 deck, so I decided to up my count of non-aligned decks by using TNG Mercenaries + Metaphasic + Ferengi. |
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Round 1 | | Matthew Ting | FL (-60)View opponent's ReportView original Report |
Matt had the same idea, though his setup was a lot better than mine, with more ways to get ships in early. He happened to have an Assimilator in hand on his second turn, as was able to blow up one my ships right away. From then on, I was just trying to stay away from him as much as possible, and even completed a mission, but he then attacked my outpost and left my guys either stranded. I had a 40-35 lead going into his last turn, but he managed to redship his own dilemma under Host Metaphasic, and then had all the pieces in play to bust through my selfseeds, too. |
Mirror match! The Kaiser is also running Ferengi and Non-Aligned, and with more play engines than my deck. His Ferengi make it a bit harder for me to blow stuff up, but his deck is tuned more for solving than battle. I quickly take the lead with guns, and first blood is a D'kora Transport which wanted to Let's See What's Out There at Foster New Collective. Drop Assimilator, move over another ship, and it blows up. Kaiser puts together his mission crew, and runs right through a planet mission on the first attempt. He then attempts a space mission and gets stopped, meaning another ship and crew bites the dust. He starts building up another crew at the Ferengi Trading Post, and I follow to kill some more people in personnel battle. At this point I need to start doing missions and manage to solve Foster New Collective (putting us even on points), but with time running out a Business Gambit puts him in the lead. I hit a Subspace Shockwave with my main solving crew, and Kaiser has 1 last turn to blow up my crew, but he couldn't get a NA leader to do it. We hit time, and on my last turn I manage to complete 2 more missions for a full win. A close game, where in the end every small decision made a huge impact. |
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Round 2 | | bunz | FW (+100) |
My missions were close to each other and I got going relatively quickly. Bunz used NA Borg and Starting Over as a draw/cycling engine, but reported very few personnel at the Borg mission, the Harvester Virus mission and at the Office of the President. By red-shirting he cleared some dilemmas, but lost several bodies and then hit the walls. I had little trouble busting through dilemmas, and in the end my card/personnel advantage was too much for Bunz to keep up. |
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Round 3 | | Meinhard S. Rohr | FL (-65) |
Having played against Stefan in block event recently, I knew his Klingon/Merc deck was excellently prepared to deal with the dilemmas in this format, so best I could hope for was a slightly better draw than in our last game. Indeed, I did manage to complete a mission this time, and my dilemmas held out longer than last time, but in the end I couldn't keep up with the Klingons. |
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Round 4 | | Ben Hosp | FW (+100) |
Ben had DS9 at the wormhole and three mission in the GQ. I thought about trying to steal Intercept Sleeper Ship, but didn't feel comfortable about getting the 2 Leadership into play early on, so I left it be. Ben attempted first in the GQ, but lost two personnel to Forsaken and was stopped by Virus then. Myself, I went for Host Metaphasic and cleared all the dilemmas (Precision Piloting/Spaceborn Entity/Subspace Shockwave) thanks to Agyer, but couldn't complete. That happened next turn when a new engineer arrived. Soon afterwards, Treat Plague Ship and Raid Ancient Burial Site fell despite some losses, when Levin's Music got me through a Wind Dancer for the win. |
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Round 5 | | Kris Sonsteby | FW (+65)View opponent's ReportView original Report |
Kris and I had three missions in common (The Last Outpost, Raid Ancient Burial Site, Resupply Marauder), but he seeded his outpost a couple of missions away. I was trying to attack his seeded Merc Ship (as Kris had no outpost at RABS), but I didn't find a leader in my first eight cards, so Kris moved it away next turn and no ships were shot at all game. Kris had the better start and used Let's See for the full draws, I had to make do with my Surprise Party extra draw because I messed up seeding missions.
Kris went for space first, made it through Gomtuu, made it through the filters, and beat Friendly Fire thanks to the Kurdon download, so an early 35-0 for him. Myself, I couldn't find a second Diplomacy so avoided space for fear of Gomtuu and tried RABS. Filter/Lethean stopped the team early on, but after redshirting away another dilemma on the next turn, I was able to trigger my Nexus and got through The Dice to complete the mission.
Kris moved on to his planet and hit Dal'Rok and Founder Secret, the following Q's Vicious thingies also stalled him for a turn, which gave me enough guys to fly Soren into the Nexus and tackle Host Metaphasic with two ships to get to 100. If Kris had seeded his space combos the other way round, I wouldn't have been able to get through the Gomtuu, because I only had a single Dip guy in play all game. |
The Kaiser was also working Ferengi, and caught me a bit off guard by triggering The Nexus and quickly depositing Tolian Soran into it. Despite cruising through Steal Technology early on, failing to wall off Host Metaphasic Shield Test with a solid space combo gifted my overseas ally a 2-mission win. FL 100-35. |
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Closing Thoughts |
The deck churns out a decent number of personal (and ships, if needed), but some dilemmas gave me trouble. I never had the 2 Anthro to avoid kills from Hunter Probe, Transporter skill to avoid the targetted capture of Now Would Be a Good Time was also often a problem, and getting the 2 Dip and/or Cunning for Gomtuu turned out to take a while, too. |
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