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Johannes Klarhauser (Kaiser)
Tournament Report - 1E - Online Event
2014-02-03 - 12:00 AM
DominionFederationThe Big Treaty Project, Episode 4: Paradise Lost & Found (Federation/Dominion)
Introduction
In my quest for Treaty achievements, I decided to do Federation/Dominion this time. Once more, one of Ken's designs was used as a starting point, though I decided to take a slightly different, less seed-intensive approach.

Round 1Non-AlignedMichael Van BreemenFW (+100)View opponent's Report
against MVBs NA TNG-Borg. He had the first turn and dropped tons of Mercenaries, Rogue Borg and TNG non-aligned allstars like Suna, Anya and Madam Guinan, getting draws from Let's See What's Out There.
I had a good opening hand with Riker and a Shapeshift, so I was able to free-report my infiltrators from turn 2. I actually attempted early, at Earth, revealing Chula: The Chandra > Chula: The Game, which I passed thanks to Dr. Farek. Dignitaries and Witnesses stopped me, though.
Michael tried Foster New Collective, was stopped by Founder Secret for a turn, cleared it on his next turn, then lost 11 to THTF before getting stopped by Dead End.
I cleared D&W and completed Earth for 45 points (Victory is Life), then moved on to space, where I got stopped.
Michael sent his Borg to space and went all-in. More than 10 personnel made it through The Arsenal: Divided, but Ankari stopped him, killing Lore and Suna.
I then cleare my space mission, went on to Insurrection, and completed it right away (Dead End, Executive Authorization), which put me on 95 points due to In the Zone. I had some range left, so had a look at the dilemmas under IMA, cleared them out, then used my extra turn from Insurrection to bring a solving crew and get above 100.

Round 2CardassianDerrick MarshFW (+50)View opponent's Report
Derrick had Cardassians with dial-a-support-personnel service, and I was lucky to stall him for a while with Captain's Holiday at his homeworld. When he finally beat that, he lost another turn to beat the remaining dilemmas there, so by the time he completed that and went to space, I already had two missions done (thanks to Riker helping me make it through Bitter Medicine > Subspace Shockwave at two space missions). It took a while until I had enough OFFICERS in play to beat the Maglocks in space.

Round 3BorgKevin JaegerFL (+45)
Kevin's Borg did the right thing and blew up my Enterprise early on, so I had to use Recovered. I had managed to clear one mission on the first try, but lost 10 points to an Edo Probe. While I was trying to find a mission that I could do after I had suffered casualties, the Borg set up all their toys, and shot down my Injector Assembly One. I managed to steal Analyze Radiation, but I lost the race for Earth by a turn. My Lackey crashed then and I couldn't reconnect, but we agreed it was safe to say that Kevin had this game pretty much in the bag at this point.

Round 4Missed GameMG (0)
Didn't hear back from my opponent, would have loved to play another game.

Closing Thoughts
This was a fun design. Some weaknesses, but surprisingly good at clearing dilemmas. And another treaty achievement done!