What's New Dashboard Articles Forums Achievements Tournaments Player Map Trademanager The Promenade Volunteers About Us Site Index
Tournament Page
Login / Create Account
Unjustly Banned (RedDwarf)
Tournament Report - 2E
2014-10-12 - 10:30 AM
DS9Death Space 9
Introduction
Since quitting the Committee, I've been "sticking it to the man" by not writing tournament reports. It turns out that Nick still hasn't got the achievement for everyone writing a tournament report, so he asked everyone to write one for today's festivities. As (spoilers...) I won, I was in a good mood and agreed to do so.

Unfortunately, he asked me at the end of the day, so I can't remember much. I hope this intro makes up for it!

Round 1BajoranTNGMr SladeFW (+100)View opponent's Report
Matt was playing a larrrrge (over 100 cards) Bajoran deck. After playing a ship on turn one, he spent the next few turns drawing seven and discarding seven. I was expecting to see Kira Nerys (First Officer) sooner or later, and I did. Luckily for me, I had just drawn into a Holding Cell, so I took her away from Matt. The next card Matt played was Dukat (Anjohl Tennan) and I was worried I had taken the wrong card with Holding Cell. That was because Matt had just discarded about an inch (literally, an inch) of his deck with a repeatable order, and the prospect of micro-attempts was looming large.

While I was working my way through my first mission, Matt chucked a couple of interrupts on my Holding Cell to kill it. That let me play my own Kira to retrieve it and play it again. This time I took Dukat, just to be safe.

I'm not quite sure how, but Matt managed to deck himself before he made his first mission attempt. He never saw my Tragic Turn-pile coming. I killed seven of the eight personnel, and threw in a Dreamer for good measure. With no deck, no hand and only one personnel in play, Matt had no options remaining and conceded.

FW: 100-0

Round 2StarfleetNicholas YankovecTT (0)
Nick was playing Damaged Starfleet with a Chula: The Game dilemma pile. He had several draw deck cards supporting his dilemma pile, and used them to keep himself in the game. My Tragic Turn buzzsaw wasn't too effective against Nick. He never played Damaged Archer, I just didn't get a great dilemma combo and could only kill half of his personnel at the first mission attempt. After a couple of turns, he recovered, completed the mission and attempted his second mission. All Consuming Evil followed by Overburdened killed three personnel and bought me another turn while he regrouped. The turn after next, he completed that mission, but had lost a few more personnel and ended his turn.

By this point in the game, we had both completed two missions. Mine were both Space, while Nick had completed a Planet and a Space mission. With time called, Nick began his final turn. He was winning 65-60 and realised I needed to give him 5 points to win the game when I completed my third mission - Torga IV (Strained Negotiations). Knowing he didn't have enough personnel to complete his 40 point mission for the full win, he went to his 30 point mission aiming to put himself on 95 points before I gifted him those last 5 points. I only needed to kill one personnel to stop the attempt, but my second Overburdened failed me. Two zero-cost dilemmas and a skill dilemma meant nobody died, and Nick had his life-line. I already had four overcome dilemmas beneath my final mission, and a five personnel attempt including Vic Fontaine made it easy for me. Especially given that I'd just played my first Holding Cell to stop Nick using interrupts against my attempt.

Three missions completed each. 95-95. Should I use the order or not? I figured it would make an interesting story, so I gave us both 5 points.

True Tie: 100-100

Round 3CardassianWilliam HoskinFW (+60)View opponent's Report
Will was playing my Cardassian Groumall solver. I knew from past experience that it struggled against kill piles, and today was no different. I killed personnel left and right. Will eventually completed Kressari Rendezvous, but was left with only three personnel following an attempt at his second mission. Only one of those had a command icon - Silaran Prin - and Will decided to destaff himself when given the opportunity to assassinate Worf. That bought me a couple of turns while Will played another ship and personnel, and it was all I needed.

Will's dilemma pile, based around Tactical Disadvantage, wasn't working well against me. The first time he drew a Tactical Disadvantage was the turn after I'd emptied his hand (with three ships) with a Dreamer and the Dream. I did eventually run into another at my second space mission, but I was double teaming missions by that point, and completed the game shortly after that.

Full Win: 100-40

Closing Thoughts
I hope you get your achievement Nick. If not, I'll be forced to add more obnoxious gloating to this report.