William Hoskin (Gumbo) |
Tournament Report - 2E Standard - British National |
2011-10-30 - 11:00 AM |
Romulan |
Introduction |
UK nationals so I thought I would play a deck I was comfortable with Romulan skill denial with dilemma removal using Temporal Conduit and I had added Shran and some parting shots for good measure |
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Round 1 | | Daniel Giddings | FW (+100) |
The Deck worked well, Danny got the full force of the deck everything seemed to go well with the dilemma manipulation events helping me stopp Danny on many occasions. |
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Round 2 | | Steve Upton | MW (+35) |
First time I'd played against Steve in around a year, as soon as he got Hiren and Cardassian Kira out I knew what was coming. Steves downloads were huge and I was getting concerned with how many big people were out, luckily not many of them had the skills that I was removing. Once the last skilled person was killed by a dilemma Steve was running into dilemmas that smashed his crew around the place losing people left and right I was able to catchup but not able to complete my third mission in time. |
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Round 3 | | Doug Hughes | MW (+5)View opponent's ReportView original Report |
Having played against Doug's "new" deck on many occasions I was aware of some of the issues it has, one of which is no draw engine, so me missing P&P on the frist 8 turns help Doug a lot. Luckily Doug didn't get many people with the skills I was looking for and I could catchup and overtake Doug but again I was too slow to complete my third mission before time was called. |
Damn Will and his skill denial...
I prevented him (as in... he kept selecting personnel) from scoring many points with his P&P... earning something like 7 or 8 card draws from his attempts.
But when he finally got some points he was easily able to stop me completing missions by FSE my deck... and making me fail all my missions.
His "delays" cost him the Full Win ... modified only.
I picked up some ideas for my next deck (as I need a drawing mechanism).
This was also my best result against a real live opponent all tournament. |
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Round 4 | | Stuart Motley | ML (-20) |
A very close game that had I had another 10-15 minutes I feel that I would have won but Stuart was ahead when time was called and a Mod Loss for me. |
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Round 5 | | Johannes Klarhauser | ML (-20)View opponent's ReportView original Report |
Such a close game, Johannes attempts first and I kill 2 of his Diplomacy people with parting shots which slowed him down, removing Janeway with Caretaker's Guests on a couple of occasions was useful as Johannes had Energise out, but my biggest memory was of the last turn when Johannes had done 1 mission, I had done 1 mission both of us on the same points. Johannes had No Diplomacy in play and needed it for the mission. He managed to get 2 people in play with Dip and attempted. I was unable to stop Johannes and he got a well deserved win. |
With a Viceroy out early, Will started downloading anything he needed right from the start. Funny situation: GUYS revealed a Firestorm on top of my deck on Will's second turn. As he had already played a Sorus, I decided to draw and play that Firestorm to shuffle back some of Will's events, which meant I had to delay playing Voyager until turn three.
On my first mission attempt, Will spent 10 points on two Parting Shots that killed Weyoun and Neelix. With two copies of Caretaker's Guests (not good if you have Energize out) and Dirty Dukat, he denied me Diplomacy for several turns, so I abandoned Caretaker's Array and went to Reestablish Neural Cooperative. Will killed some guys with Necessary Executions on consecutive attempts, and I was struggling hard to keep enough Anthropology alive to do the mission.
Meanwhile, Will had completed his space mission and went to work on his planet mission. I hit him with a Whisper in the Dark that forced him to waste a turn to fly home and get reinforcements; later, an Accelerated Aging locked him out of the 2 Archaelogy requirement. I finally completed RNC and flew back to Caretaker's Array, which already had three under. Still, with all three Janeways, all Navaars, Neelix and Weyound removed from the game, and 3 Chakotays hiding in my deck, Will was able to take out my remaining Diplomacy guy with some dilemma.
With time running out, Will attempted his planet again, but I had a second Accelerated Aging that locked the mission. The game tied at 40-40 with one mission done each, I started my last turn. I drew 5 and played Maras (Diplomacy), and then played Tuvix for 0 - which allowed me to remove two personnel aboard Voyager from the ship so I could keep the number of people in the attempt as small as possible. Before attempting, I grav-trapped Will's Endangered (stupid move, actually, as Will losing 5 points to use it would have given me a mod win anyway). Seven people, four under. Since Thomas had just beaten Stuart in the last round, I had a shot at winning the tournament if I managed to complete the mission now for the mod win instead of the true tie. Somehow I got lucky and enough skills and attributes to get past any of the dilemmas that Will could have played (Gomtuu, An Issue of Trust, One Step Ahead). 60-40.
As always, a thoroughly enjoyable game! |
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