Transporter inhibitor made this more challenging, managed to finally get rid of it slaughter began
Against Mogor it was definetly not a game of solitaire more of a chess game. I had to constantly make very tactical decisions on where to move my enterprise to keep from being boarded and where to attempt to keep my starfleet folks safe. Mogor did manage to capture some folks but had a hard time just anhilating my crew thanks to transport inhibitor which he did try to disruptor overload I would say about 6 times, again thx to starfleet for having so many downloadable equipement. I only managed out 1 mission against mogor though I had the setup for another mission when I lost the game due to not being able to regenerate and Mogor scoring the last 5 points he needed with labor camp.
espionege stole me 2 missions and bad draw luck made this hard on J
Like the last two games, Jordan was most impressed by my stealable missions. However, he had Espionage: Cardassian on Federation. So he could actually steal them and my two copies of HQ: Defensive Measures had to sit this out. That combined with a very interactive build (which would kill anybody left on a planet) and bad draws (no handshake for many early turns) meant that this was a fairly easy win for Jordan.