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Steve Hartmann (chompers)
Tournament Report - 2E Standard
2011-08-21 - 10:30 AM
Non-AlignedHanging at Quarks Telepathy lockout (if your lucky)
Introduction
Not the best start for this deck ... It should work better with DS9 personnel, but I wanted the non-aligned achievement. Basic premise ... Fill hand with Telepathy personnel and discard them using Unwanted Guests. Reuse Unwanted Guests with The Trial Never Ended. There are a few cards to tackle skill gaining but probably not enough. Also need prevention cards to prevent unstoppers like BOT and other stuff like Rule #33.

Round 1KlingonTNGKierenFL (0)
First game went well. I stopped Kieren with the double Telepathy at least twice but was unable to draw into The Trial Never Ended to reuse Unwanted Guests.I got bogged down attempting missions, but had 20+ personnel out late game so had a slim chance of victory. This was mostly a case of the cards not falling the right way.

Round 2FerengiClayton WaltonFL (0)
Ferengi are not a good matchup for this deck. I want to lockout using Telepathy and then Acquisition as a backup. Rule #33 also screws me as does the Ferengi Acquisiton .. probably should have included some interupt prevention. Not a good draw and it was this game I realised I had misread Christening. I wasted alot of time waiting for my second ship.

Round 3ByeBY (0)
I hate byes

Round 4BajoranDaniel WallerFW (0)
Daniel was trying some way-out-there-funky-deck. I think he discovered it doesn't quite work as he wanted it to as he needs his personnel to be present with mine when I am attempting a mission (and this is not always easy to achieve).