Steve Hartmann (chompers) |
Tournament Report - 1E |
2013-02-03 - 12:15 PM |
Ferengi Block |
Introduction |
This deck was a terrible, terrible mistake. Too many achievements left the deck unfocussed and not at all competitive. The two big issues -- TNG only dilemmas and minimum deck size. Both need to be scrapped from this deck to make it competitive - that and more ships for battling! |
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Round 1 | | Clayton Walton | FL (-65) |
I reported personnel all over the spaceline and attempted three of my missions on turn 2. I got stopped at every mission I attempted and struggled to get the skills required to pass dilemmas. Clayton meanwhile strolled through my dilemmas with a more focussed mission by mission attempting strategy. I tried to combat some extra points but lost DaimMon Bok early on to a dilemma. |
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Round 2 | | Smiley | FL (-25)View opponent's ReportView original Report |
This game worked better as I kept my attempting crews closer together. I actually had a chance at the victory but lacked the range needed to attempt my final mission (virus caused havoc). Mike acutally scored the final 5 points needed for victory by moving to my ship with War Games on it. |
This was a bizarre round. Steve was playing Ferengi, and just couldn't play guys at the same rate as me. Eventually I got to the 100 by being on 95 points, and chasing down one of his ships with a War Games on it. |
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Round 3 | | Daniel Waller | FW (+25) |
Walzo and I both played Ferengi and have four duplicate mission. Walzo got two mission complete early on and I had one. He managed to clear a third mission but was stopped on the final attempt allowing me to steal it. With both of us unable to battle (both playing Ferengi) and outposts all up and down the spaceline ships at neither of us were able to score bonus points. Walzo deserved the victory but I got lucky with the mission steal. |
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Closing Thoughts |
Looking forward to block expanding with the next set. Learnt alot about block and will adjust decks accordingly. |