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Steve Hartmann (chompers)
Tournament Report - 2E
2013-03-10 - 11:45 AM
RomulanThe Romulan Experiment(s)
Introduction
I wanted to design a deck that hurt Relativity --- I figured Romulans would be the best. Three copies of Sensing a Trap and Tal to download it would either seyut a two mission win or stop them playing Temporal Transporters. Tal could download it if opponent had interupts (not events - slap on forehead) in hand. Sense of Obligation counters The Plays the Thing and sets up the trio of trial dilemmas for early game advantage.

Round 1Borg SmileyML (0)View opponent's Report
I slowed Mike down by locking out his Borg Queen and Locutus from entering play using Sensing a Trap. Unfortuantely he used Quintessence to download Two of Nine and nuke my Sensing a Traps. Using Gal Gath'thong kept his hand size small and gave me some advantage but his three copies of Unimatrix One gave him counter advantage. If we had another turn each one of us would likely have won but it was a timed result with Mike ontop at the end.

Round 2RelativityMatthew TingML (0)
So Matt had no interupts in his deck and Tal became useless. Unable to access my copies of Sensing a Trap he played Temporal Transporters alot. Using Gal Gath'thong I reduced his hand size but this help him play Back to Basics. Again we went to time and the likely outcome would have been a full win to Matt if we played on. Sensing a Trap was a FAIL at slowing down Relativity.

Round 3TOSKierenFW (0)
So I stopped stuffing around with Gal Gath'thing and focussed on solving mission and using the Romulan tricks. Kieren abused Assassination Attempt / Neral and made me pay with four kills. This slowed me down alot, but I managed to use Sense of Obligation and the Trial dilemmas to slow him down as we as score some timely kills. Kieren ended the game with five personnel in play.

Round 4KlingonJay CoadFW (0)
Jay was testing out a printable Klingon battle deck. Sense of Obligation hurt his battle events, and I killed his leadership peeps with a well timed Whispers in the Dark (saving my ship from destruction). Sensing a Trap stopped him playing more copies of battle events so I was able to solve with little fear of ship destruction.

Closing Thoughts
Sense of Obligation + the three Trial dilemmas is particularly good early game. Sensing a Trap is OK provided opponent is playing interrupts (so Tal can download them). The Viceroy seems a better option for the download vs Relativity.