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Steve Hartmann (chompers)
Tournament Report - 2E - Australian Continentals Day One
2015-07-04 - 10:30 AM
Cardassian"Dominion recognizes us for what we are, the true leaders of the Alpha Quadrant. And now that we are joined together, equal partners in all endeavors, the only people with anything to fear will be our enemies."
Introduction
Cardassians in the Gamma Quadrant using The Die is Cast and The Central Command. Also Damar and Tain for card advantage to help fuel Telle. Groumall and Garak for skill cheating.

Round 1Earned ByeEB (+100)
A chance to get some stuff organised for the rest of Australian championships

Round 2Terok NorJay CoadFW (+100)
I got a good draw and was out attempting by turn 4. Soon after I had Tenak'telar and was attempting gamma missions. The Central Command helped me bust through dilemmas and take the full win before Jay got really going. Jay managed to mill only two of my dilemmas and attempted his first mission 2-3 times without a successful solve.

Round 3Terok NorPeter HillFW (+100)
Good draw again and attempting by turn 4. Pete got bogged down drawing non aligned personnel whilst I was out solving. The Central Command again helps me solve missions quickly. Pete attempts his first mission but I have three solved before he can finish his first. Pete used Historical Research to download Harrad-Sar to get Ezri and Morn for a guaranteed extra draw each turn which I thought was pretty cool tech.

Round 4DominionMatthew TingFW (+100)
Good draw again and out solving by turn 4. Matt was able to attempt his mission earlier than my opponents but was still unable to bust his first mission. He tried Crippling Strike on me but I had Mila in play - I think I discarded five cards to keep Mila for later. The Central Command and The Die is Cast helped me solve my three missions before he had his first.

Round 5RelativityGreg DillonFL (-30)View opponent's Report
I am not comfortable playing Relativity and Greg was playing a different version to what I was used to focusing heavily on Kirk. We both got out early but I made a critical mistake when he attempted his first mission with seven. I threw Moral Choice expecting to stop him and forgot he played Kirk. He solves and the rest of the game I am playing catch-up. Whilst trying to catch-up I manage to deck out. I manage to get close as we are both working on our final mission at the same time. Greg solves first and takes the win.

Round 6Dominion SmileyFW (+70)View opponent's Report
I get out slowly but so did Mike. In this game I use all three Central Commands and multiple uses of The Die is Cast to take the win.

Closing Thoughts
Did not use Telle all day but was set up for it once. The Die is Cast helped in some matches - notably vs Mike Nugent but otherwise was not used that much. Barely used Elim Garak. Most matches were decided by The Central Command and card advantage from Damar and Tain.