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Rick Kinney (T-Ricks)
Tournament Report - 2E
2014-08-02 - 12:00 PM
TOSTOS that doesn't play well with others 2
Introduction
This is my TOS deck that uses Sabotaged Transporter to kill my opponent's stopped personnel. The draw deck is full of cost four personnel for use to trigger the Sabotaged Transporter Event. Being TOS, all the high cost personnel can be played for a reduced cost so it doesn't take me too long to build up a crew to attempt my own missions. The dilemma pile consists of weenie dilemmas that stop or kill someone, with little chance of simply being overcome.

Round 1TNGJoseph BazemoreFW (+55)
Going up against Joe, the deck worked perfectly. I was able to get ST on the table and a handful of four cost personnel. When he attempted his space mission, I stopped and then killed four, maybe five of his crew. It de-staffed his ship and he had to spend the next several turns building up another ship and crew. On his next mission attempt, almost the same thing happened. More death. Enough so that he was only able to solve one mission very late in the game to prevent a shut-out. I got the full win, 100-45.

Round 2DominionMartin DrakeFW (+100)View opponent's Report
The game against Martin went pretty much the same as the game against Joe. Several personnel were killed and his ship was de-staffed on his first attempt. One difference was that on another later attempt, I was able to kill enough of his crew so he couldn't overcome Whispers in the Dark. More death. In the meantime, I'm just nickel and diming my way through dilemmas and am able to do all my missions before Martin is able to recover. Full win for me, 100-0.

Round 3BajoranTed ReebelFW (+40)View opponent's Report
Ted's high integrity Bajorn deck was not totally unexpected. Fortunately for me, he didn't have any Event destruction (no one did now that I think about it), and had to face Sabotaged Transporter with each mission attempt. I knew he could get Bariel back with Borum and several other methods, but I kept killing him every chance I got. I think I killed him at least five times during the course of the game. I even messed up at one point, killing Bariel when I should have killed Sisco to de-staff his ship. I had tunnel vision though and wasn't looking at staffing requirements - I just wanted Bariel dead. Even so, I was able to hang on for the win. Ted made it very close though as he took full advantage of Chula: The Game, putting it on each of my missions and then hitting me with multiple Chulas on almost every attempt I made. I'll admit I squeaked by on this one with a full win, 100-60.

Closing Thoughts
Event destruction makes this strategy useless. The weenie dilemmas don't do squat if you don't get to kill the attempting personnel. All that happens is you put a lot of dilemmas under a mission, making it that much easier the next attempt. I got lucky in that none of my opponents in this tournament had Event destruction. Otherwise, the results would have been completely different.