Matthew Zinno (commdecker) |
Tournament Report - 1E Modern - Online Event |
2012-03-05 - 12:00 AM |
Assign Future Holograms II |
Introduction |
A modern revision of a deck I played a year ago, before the achievement program came online. Now I can get a treaty achievement out of it. It uses holograms, especially the 2e future ones, with Lewis and Crell, with ASP/DWE to feed Crell. And 6 space missions, to allow holodecks and dilute the dilemmas. |
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Round 1 | | Ben Hosp | FL (-1) |
Crell was in my opening hand, so a first-turn Holodoor got Cyrus. He scored "item" points twice off cardies I didn't need, but then I offered an extra Crell and kept getitng told to play it (which of course I couldn't, so it bounced to hand). My holograms attempted Dyson, and next turn solved it for 45 plus Barclay's. Then they went next door to Investigate Disappearance, and next turn solved that for 40. Then next door to CNE, where I hit Arsenal Divided and got worried about hitting V'Ger next (holograms can recover from individual death, but not ship destruction), and arranged my piles to fail the dilemma. Also that turn, "the item" for Crell finally gave me points, bringing me to 110. While I was doing these hologram shenanigans, Ben was doing Terran Empire shenanigans in the MQ, including the standard MTD/FTP and a new neat trick combo of Process Ore / Nanoprobe to a TMW'd Jean-Luc. I had foolishly put both of my CS combos in the MQ, and couldn't bounce my Access Denied from one to the other during his turn. So one early attempt uncovered a boosted Ferengi Infestation that trapped nobody, then an unboosted one that trapped Uhura. After she was back, he reattempted and I got the AD onto that mission again, so he passed a boosted Dejaren before attempting his other MQ mission and nullifying an unboosted FerInf/Dejaren with MrQuark (solved, and got an Off-Zel Vase); then he came to the AQ, unstopped with MIS, and attempted AIE. My Scout Encounter combo captured Uhura, but I wasn't able to stop him from passing Cardie Processing (if I had taken Spock, he would have passed with MrQuark/CEScott). And so he solved, scoring 100 points that turn (yeah, with foreknowledge I should have gotten InTheZone instead of Access Denied), to win with 104 (which included an early Dabo) to my higher 110. (Ben and I discussed things later, and he pointed out that V'Ger wasn't a valid seed, he had only a TMW seeded. The other dilemma there was ChulaDoor, easily passed by my low-INT guys.)
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Round 2 | | Mark | FW (+100)View opponent's ReportView original Report |
Mark had Bajorans at COM and Cardies at CC (plus Morn at the Bar), but never the twain did meet. By the time the game ended, he had gotten out one ship (from HF), and no Treaty. I had a great opening hand, with Lewis, Bricklayer, Summon, and 2 holodoors. This meant I could jumpstart early, including Crell, Tuvok, and Weiss on the first turn. On turn 3 I had a ship out, and solved Repair Mission (plus Barclay's) on my first attempt. Cyrus requesting the item got me no points (and too often I used an unplayable card which bounced back to hand), because Mark was certainly not going to choose to give me bonus points when he was running point-loss dilemmas. Over all the missions I attempted, I faced Edo Probe (came back after another mission's FF counted down); passed LOP twice and Causal Recursion once; and lost 5 to OhNo, 5 to HazDuty (I had brought meatbags to help pass Barclay's without risking Crell), and 12 to THTF. With these losses, and no help from either "the item" or Lonzak (Mark didn't attempt anything, so no captives from my dilemmas), I had to solve 4 missions to win ... which I did, 158-0. The 6-space didn't even cut down on the dilemmas like it was supposed to; Mark only had one planet dilemma in the whole deck! |
Round 2: vs commdecker
It was interesting seeing 6 Space missions, mostly Fed, but one duplicated my Characterize Neutrino Emissions. Matt was playing Federation Holograms, getting the Enterprise-E into play with Flagship, with Newton and HoloBrahms as Mission Specialists, a Fed/Cardie Treaty/ASP/Dominion War Efforts as a draw engine, Holodeck Doors aplenty, and Lewis Zimmerman as a free play engine.
My deck was just too slow, it took too long to get Resistance out, I hesitated to move an Interceptor to drop Suna off to Agent Garak, I didn't even put a Cardassian ship out (forgetting a bunch of turns to do ASP downloads also didn't help).
I did get Morn in my opening hand, saving me from not drawing that turn. I didn't get the Treaty out (though it turns out he could have easily downloaded the Devil...) I didn't even try attempting.
His first attempt, he lost 5 points from the Hazardous Duty/Lack Of Prep/Kelvan cmbination (he was prepared for the mission). A self-seeded Barclay's negated that loss, and a Mission Specialist pushed his 35-point mission to 40 points (this pushed him to 45 points total).
He moved on to attempt another mission, Ferengi Infestation stopped him (triggering a Vic download).
Actually having 8 cards in his discard pile, at his next attempt he was quite happy to remove 5 from the game for Causal Recursion rather than lose points. Personal Duty/Friendly Fire did its usual trick, happily.
Moving back to the Outpost, with more Security available, Ferengi Infestation was passed, Oh No! then losing him 5 points. The Higher The Fewer lost him 12 more. 2 Mission Specialists on the 35 point mission made it 45 more points, 73 points altogether.
Edo Probe at another mission made him choose to not continue that attempt.
Friendly Fire expired, a quick solve there netting him 40 more points (113).
Edo Probe went away, Lack Of Prep missed, as did Conundrum. 2 Mission Specialists took the mission value to 45 points, for a total of 158.
Final score 158-0. |
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Round 3 | | Christopher Coyle | MW (+68) |
Last year, playing an earlier version of this hologram deck, I faced Chris who was playing a Borg battle deck. He was frustrated by my holograms that he couldn't target with his Assimilate Species. This month, with my update of the hologram deck, I faced Chris ... Who was playing his update of that Borg battle deck. I changed my dilemma combos for Borg, and beefed up the two at the DQ space missions, preparing for a Harness deck. Instead, Chris came through the TNG, boosted his range with TWC, and attacked my docked Ent-E (which I can't staff, and only use as a platform for Cyrus). I reported two other ships early, and worked on mission attempts. I cleared Repair Mission down to a counting-down Friendly Fire (and 4 Borg aboard from Undetected Beam-In), but before I could solve it, Chris' cube came over and blew that ship. So I lost Leah, who's my main Engineer (other than Lewis, who tries to stay out of things and be an engine). I sent another ship, the Future Enterprise, to Study Rare Phenomenon; it also got 4 drones aboard before finding a garbage scow (need those Engineers!). Chris flipped Assimilate Species, targeting my Cardassian ASPs, and beamed more Borg aboard to battle. He won the battle, but lost the probe. Crell was there, and on my turn he reaped the Borg twins. And with the big range on the Future Enterprise, I flew back and forth to my OP, getting Lewis to move the scow and then solving the mission for 35 while still leaving several people behind on the outpost. Chris then switched to Assimilate Counterpart, targeting Lewis. He beamed onto my outpost (bringing the Table), where I only had two solids. Lewis was grabbed and put on the table, and Jasad was assimilated (2pts for Add Distinctiveness). But on my turn, I played a holodoor onto the outpost, ASPed someone who activated my holograms there, and Crell reaped ... Lewis! Bye-bye counterpart objective. Chris then got all his people back on the cube, and blew up my Future Enterprise, my last ship. I played Regenerate and started rebuilding. He got out Salvage Starship and went to Wolf 359, solving it after a few too many turns. Meanwhile, while he struggled with dilemmas and bad probes, I got out enough ships and personnel to solve Repair Mission and Fissure Research, with Barclay's. Time ran out and I got a MW (just like last year), 115-32. |
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Round 4 | | William Hoskin | FW (+70) |
Will and I didn't get very far into our game (He was flying around in the MQ and starting to process ore; I cleared one mission and could have solved with other people but decided to wait a turn for mission specialists) when his connection to Lackey dropped and he couldn't get it back. He conceded, and we reported a likely full-game score (I got victory, he got one mission). |
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