Matthew Zinno (commdecker) |
Tournament Report - 1E Modern - Online Event (Mission to Talos IV) |
2012-04-01 - 12:00 AM |
The Tribbles of Talos |
Introduction |
TWT-era Talos. I've heard of the OS equipment downloads being great dilemma busters, so I thought I'd give them a try. And in the process, get the Organian Peace Treaty achievement. |
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Round 1 | | Diane Hain | FW (+100) |
Diane had both TOS time locations, and was reporting to both ... but couldn't manage to draw the cards that would get those people to anywhere else (and hadn't seeded a QTR or a TOQ to get TV). I Tented for IKC Gr'oth so I could DL Darvin early, and draw a card from her reports (and some of mine). Before too long, I used my QTR to get a TV (letting her out of Sherman's Peak), and stole Wormhole Negotiations for 50 (Gibson passed GravDist, and JTK/Sulu/Davis solved). Then I passed the Dead End at Evaluate Terraforming, and solved that for another 45 (including a 62nd rule). A fun dilemma encounter there was Horta, nullified by McCoy's download. Now I just needed 5 more, but had to go through another mission for it. Diane's USS Constitution was flying away from AgAss, towards GOF to rescue her newer people from Sherman's Peak, and in between paused for a mission attempt where she lost three people to my Horta, so I felt safe going after the shared Agricultural Assessment. I prepared with two empty ships since I had seeded FastShip there. The first team got stuck at Diane's Scientific Method; the second team used McCoy to nullify it, but then got stopped at *my* Scientific Method (which caused me to check the Glossary, duplicate dilemmas are only mis-seeds if seeded by the same player). Next turn he nullified that, and I solved for the win (McCoy + someone with a ClasTric), final score 125-(-10). |
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Round 2 | | Tosk | FW (+100) |
Tosk played Terran empire, with just the time location and outpost for reporting, and 4 AQ missions. He spent a long time reporting, while I started on missions. For a while I lacked Leadership, which made things difficult facing Oops, and the easy requirements on Explore Black Cluster, and 100 Tribbles. Eventually I got Balok, and spent the Enterprise DL on JTK. Still, several dilemmas were effective stoppers: Exec, SciMet, ChulaGame, even ChulaDrink... Each stopped me and required me to come back with a different group. I got lucky against Artillery Attack, the probe was an equipment. Tosk attempted Mine Dilithium... Horta got nullified, Gorn killed Smiley, then Crisis stopped twice, first with nobody on ship, then with FOS who turned out to not have OFFICER as his classification. Finally I solved my third mission (EBC, after AgAss and Cargo with 62nd) to win 110-(-10). |
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Round 3 | | Mark | FW (+100)View opponent's ReportView original Report |
Duplication! We were both playing TOS/Organian, and we duplicated two missions as well as Sherman's Peak and several personnel. We each played Arne Darvin on our first turn to start generating draws, and on his second turn he played Kras and the 35th Rule for more. I Tented for the Gr'oth, downloaded Koloth,beamed all my Feds down to the planet, and attacked, killing Darvin. Next turn, I attacked again to kill Kras. Without his draw engines, Mark was severely hampered, not drawing into a ship (or a Tent for one) until the very end of the game. I went after missions with a mega-crew of around 10, on my Gr'oth and later my Enterprise. First was EBC where I passed all the dilemmas except Dead End. Then Evaluate Terraforming (with 62nd rule) with an initial party of 3. A special download of Kirk's Communicator let me pass Crisis, then a special download of Scotty's phaser let me save CSMcCoy (but not Gibson) from DNP, then Moreau (wrong choice) died to Fast Ship, and McCoy passed Hunter Gangs and solved the mission. Two more turns got me Investigate Sighting, and then I headed back to EBC to win. |
Round 3: vs commdecker
With a duplicated Agricultural Assessment and Cargo Rendezvous, it was soon pretty clear that I was facing another Organian deck. I got Arne Darvin out quickly, and then Kras/35th Rule out soon after that. They soon died at the hands of a larger Klingon force, however.
This ended up being quite painful as I ended up lacking any ships for the whole game: I drew the Constitution with a Ref cycle on my last turn, and drew the Gr'oth at the end of that turn. My outpost was on the shared Agricultural Assessment, but knowing what dilemmas were under there (even after switching some around) I was never comfortable attempting it. Also, the Containment Field sitting on Decker's side of the table discouraged me from downloading anything, ever.
Decker attempted Explore Black Cluster. Lack Of Prep, Gravimetric Distortion and Maglock were breezed through, Dead End wasn't.
Evaluate Terraforming was attempted next. Crisis would have stopped them, but Mirror Kirk downloaded the Classic Communicator to get Leadership onto the planet. Denevan Neural Parasites saw Mr Scott on the enterprise download the phaser to the 3-person Away Team, saving Chief Surgeon McCoy and discarding Gibson. A Fast Ship would Be Nice took out Moreau (because I'm an idiot, you know I should have taken out McCoy), McCoy was safe from Hunter Gangs where Moreau wouldn't have been. McCoy solved the mission. This planet had a 62nd Rule on it, so that took me to -10 and Decker to +45.
Decker moved along to Investigate Sighting. Lack Of Prep missed but Stellar Flare hit.
Next turn Maglock is passed, as was Dangerous Liaisons. A Mission Specialist put the mission's value to 40, Decker went to 85 points.
Next turn, with some ship hopping, he moved across to the cleared-out Black Cluster, scoring 35 points and the win.
Final score 120 to -10, to Matt.
Good, if painful, game. |
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