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Matthew Zinno (commdecker)
Tournament Report - 1E - Online Event
2014-03-03 - 12:00 AM
CardassianCardassian Jurisprudence
Introduction
I felt it was time to play 1E online again, and what came up was the League finals. I haven't been doing many League events this year, but I played in this just because it was OTF when I wanted it. I brought one of the decks I'd been working on since Emissary came out, a DS9 Cardassian deck with lots of capturing. Plus, I decided to risk Ore Processing for two draws, betting that Reactor Overload has fallen out of general use.

Round 1ByeBY (0)
Bye. One step closer to The Full Set.

Round 2CardassianBrian SykesFW (+100)View opponent's Report
Brian and I had something of a mirror matchup, duplicating three missions, two facilities, and Garak's Tailor Shop. I seeded Terok Nor first, and started processing ore early. He wasn't using any Q's Tent, and so didn't stock many Ref cards, and I got away with drawing 2 from it each turn. He played a Breen ship (okay, that's different) to Central Command first turn, and I shot it -- but he then staffed it and docked at my Terok Nor's pylons to repair. We both built up some forces, until around turn 4 or so, when I drew into Elim, and flew to his Verify Legendary Journey (with my CS combo) to steal it: Elim and Dorza passed the dils, and Hogue/Jasad/Darheel solved. They then docked at his [univ] Nor there and captured his Dorza, starting my capturing engines. Everyone headed to Cardassia IV, where my Labor Camp could score 5/turn, and started to attempt so I could get the draws too. Brian started to attempt the shared Cardassia, but dilemma stops led me to capture two more (Odo got Kira, and Kidnappers got Belva). Eventually he got to the last (of 6) dilemmas: my Dead End. I solved Cardassia IV, and was up to 83 (incl. 8 from a Prison Compound). I could then waltz over to Cardassia and solve it to win ... but I hadn't played HQ Secure Homeworld, I had instead cycled it into my deck several turns earlier. Brian tried one more mission, the shared Kressari, where my Scout Encounter Extradited Quark (who forgot to download Natima), leading to a stop at Cardie Processing. (I later realized I could have won during his mission attempt, by having Makbar download another Prison Compound.) But I had drawn into Internment, so I played it to download HQSHW, played it for free, and solved to win.

Round 3CardassianMichael Van BreemenFL (-100)View opponent's Report
Oh boy, I made so many bad decisions in this game. The biggest strategically was that I didn't focus on my missions at all, instead I got distracted with the idea of again stealing Verify Legendary Journey. But there was no facility there where I could leave my solvers safe from Dejaren, so I kept waiting until I had enough people (or Dejaren-safe people) or another ship, to get it in one turn. It was all moot, since he had not one but two Defensive Measures seeded. (As he told me, "With 3 stealable missions, I have to.") My biggest mistake tactically within the game was that mid-game, when I came over to his Kidnap/DeadEnd-stuck team, and captured two personnel (with Kidnappers and Tandro), I didn't flip Fajo's Gallery to get my draws. I was hurting for draws the whole game, which was part of why I only got one ship. At that point in the game, I also should have: (1) gotten DH for Odo to capture a 3rd, and (2) used Captured to get a 4th. I also poorly decided to only draw 1 each turn with Process Ore -- Michael turned out to not have Reactor Overload as I predicted during deckbuilding, but he had a Civil War unlike my previous opponent so I got skittish. Anyway, Michael solved Host Meta for 50 points (5 for AMS DrChris, and 5 for the killed Agyer), later the universal planet that had the Dead End, then on the same turn (after I reminded him that getting limited to 50 points for this turn was still enough for a win) a planet mission that had my Extradition combo, which fizzled because he left no-one on the ship. FL 100-0.

Round 4BajoranCardassianDaniel MattesonMW (+40)
Daniel was playing Baj/Car, but without DS9. I got my Terok Nor and Central Command in play, both targets for my ASP but not his. But he seeded a univ Nor for that. Early action took place at Central Command, where he played Crell Moset and killed one early Gul before I Captured him. I couldn't escort him on Cardassia IV, but I could escort him in Central Command, and I put Jurisprudence on him to give my people MEDICAL. With that, I solved Cardassia IV on my first attempt (where Damar dl'd For Cardassia to save people from Firestorm, and then Elim passed ITPM). Many turns later, Daniel attempted CNE and found my Extradition combo, which captured 2E Bareil and Ulani Belor, and left Daniel a Diplomacy-or-TS away from passing Cardie Processing and solving. Then on my turn, I similarly got a mission down to a wall which I (elsewhere) had the skills for. He took his last turn, and because it was his last turn he said "I'll just send everyone", using FMS to pass the dilemma and then solve the mission, his first. Then my last turn, which I started with a Prison Compound for 12 points, then I flew all my ships to his and played the Outgunned I'd been holding onto, to capture all 23 people aboard. I solved my mission, and then Makbar downloaded another Prison Compound for ... get out the calculator ... 88 points. Yes, In the Zone, but ... 100 bonus points in a turn! Anyway, MW since I was held to 75 and time ran out.

Round 5FerengiJFL (-12)View opponent's Report
J had a Ferengi/Android deck which early on gave Cybernetics to Sovak and started playing free androids *and* Ferengi to his FTP. I flew over to capture someone, preferably Sovak, but he left before I got there. (I could have DH'd Odo to that FTP and captured, but he just would have killed me and rescued the victim.) A little later, he attempted the FTP's planet mission, finding my Sleeper Trap, which captured his two universal androids. Around the same time, I attempted Bajor, and on a second attempt passed the Med Crisis to solve. We each attempted a space mission. He found my Extradition and lost The One and Morta (but passed and solved on a later attempt), I got damaged by Gomtuu and later tripped a Friendly Fire. His mission attempt also kicked off the Nexus, which passed through my missions to get to his Soran. We both saw my very bad luck that once I waited out the countdown on Friendly Fire, on my next turn the Whale Probe would be there and I'd still have to wait another turn to solve it. I was scoring 5 points a turn from Labor Camp, and hoping to get to my space mission (Kressari) before J reached 100. With Makbar able to download a Prison Compound, that would put me over the top. On the final turn of the Friendly Fire, J solved a planet mission, with AMS points bringing him to 75. And because I had committed too many people to battling him on that planet, trying to delay or obsctruct his solve, he was able to battle a ship I had left empty, and thereby get 5 points from FMO. This set up his win, as on his next turn (after my turn where the Nexus was blocking me at Kressari) he walked Soran out of his landed ship and into the Nexus. (I did do my Makbar download before game end, to reach 88.)

Closing Thoughts
My Reactor Overload bet paid off, I never got hit by it in any of the games. And things went pretty well, I just had bad luck and timing against J and bad decisions (as usual) against TNS. Prison Compound is big, and this deck could have used more of them. That last game tells me that I should probably start using A Missing Day more often. And that Soran is worth far too mamny points.