Matthew Zinno (commdecker) |
Tournament Report - 1E - Online Event |
2016-10-07 - 12:00 AM |
Prepare Landing Party |
Introduction |
I haven't played in some months, and needed to get back into it. So I put together a TOS deck to use the new Prepare Landing Party objective, plus Commodore Decker who I hadn't actually used yet. And two-week rounds was very attractive for scheduling. |
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Round 1 | | Bye | BY (0) |
I was scheduled against pfti, but he had to drop. |
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Round 2 | | Edwin Latrell | FW (+5)View opponent's ReportView original Report |
Latrell also had a time-location deck, with whales and Khitomer, and of course the new CF cards, Reunite Legends and Peace Conference. On his first turn, he played Cartwright at OOTP, for apparently the sole purpose of killing my treaty. Usually, that wouldn't cause me too much grief, with so few klingons in the deck, but I happened to have started with the Groth and Koloth, who was ferrying 5 feds aboard. Second turn, I used CFR to get a Constitution, and went for my first mission (with Landing Party dling Grant). The dilemmas there were all delays, each stopping me for the turn. First Exact Change. Then on the next turn I passed that and found G (my ship was docked; what I'd planned to do was send it back to the TL with the people I kept out for Exact Change, but I attempted before doing so -- so this blew up my only Fed ship). Then I drew into, and played, my Future Enterprise. (And, I only needed it once this game (he did it twice), got TV because I wanted to TT twice in a turn.) Enough with this low-range stuff. One more attempt and I was stopped by I Hate You (Spock has Music). Finally on the next turn I passed and solved, then flew on to Orion and tried it (with another LP/Grant). Vina was stopped by Regime Change, then NWBAGT (I'd cloaked my ship) then Exec ... which this deck can't pass. Next door was a space mission (Assist Damaged Vessl), with LOP (fine) then Dead End, but I was at 35. At this point, Latrell reached 95 points, from PO, Whales, and two solves. My FE flew back down the spaceline to another space mission (Prevent Military Escalation), while a few solvers (Decker and Chapel) stayed behind in a backup ship. Sending the whole gang paid off: passed LL, Ruk jumped on the Fast Ship, and Pike/Chagwiza passed SSW. Solved, then Decker and Chapel solved ADV FTW.
Over on his side, his deck was unusually stocked with Geo (Process Ore), Physics, and Honor, which meant that he breezed through my newer dilemmas which are usually great stoppers: Rules of Obedience and Nano-Fug. When he hit Reflections, I had 19 AU cards in play (including the TV), and he had only 20 in the deck. But only 4 stops. |
I remember a great deal more about this game as it was a game of missed opportunities! Three separate times I had the chance to close the eventual 5 point gap but missed the AMS 5 points on Khitomer, and twice failed a Rules of Obedience follow-on check that would have sealed the game the turn before it was over. I was really Successful in locking out my opponent's missions around his Center of Gravity on the Spaceline, but once he had the skills it was a sweep through those lockouts that gave him the game at the end. Really good lessons here! |
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Round 3 | | Niall Matthew | FW (+39) |
Niall had a Reward from the Founders deck, with a few Jem'Hadar but not focused on them. My first two ships were [K] again, but no Cartwright. My first mission attempt sent Vaughn to Aid Fugitives (no McCoy yet), and Koloth to a far planet with MLI ... but Kered saved me from the Plague Ship. Med Crisis was then the wall to pass for AgAss. Niall's early script involved Ultimatum/StratBase for draws, and he killed Koloth while in the neighborhood. Niall made an attempt, hitting (CtR, but no kill targets) and Reflections for 11, which stopped 4 of 7, and he couldn't pass Maglock. (He suggested a better end for that combo, though.) I got McCoy out (and like last game, used TV once in order to TT twice), and re-attempted AgAss, choosing not to nullify since he might be needed for another attempt elsewhere next. I still passed (it stopped Spock who had equipment, then McCoy/M-Sulu pass, then McCoy/Ruk solve). Then on to a space mission with the Gr'oth ... Chandra on Kered stopped all but Pike, who died to Fast Ship. Then LL went on the mission, and Niall blew up my ship the next turn with a roughly 20/20 Dom Battleship (after solving that Maglock mission). Total coindicence that I then took my high-range Future Enterprise the other direction, to another space mission. Calibrating my existing equipment for good coverage, I had Captain Kirk gain Empathy from Vina. (And just now writing this up, I notice that he didn't have an AU door to allow QI.) Devastatinng Communique hit JTK, then Subspace Shock Wave which I thought was going to end me since my solution from last game involved Pike, and he had died. Then I found the solution: JTK, even stopped, downloaded his Communicator, sharing Chagwiza's Nav to the very-smart Spock. And Kirk's Empathy passed Gomtuu. Mission solved, putting us both into the 60s. I just needed to return to a DeadEnd revealed earlier, but I didn't have the range to make it this turn. So Niall, on his last turn, threw everybody at an attempt, but got totally stopped by NanoFug (I remarked that a DWE build would pass that easy). Then my turn, where I overplanned for "what's the seed after Dead End", since it was a mis-seed (another StratBase, which he sometimes uses defensively). FW 104-61. |
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Closing Thoughts |
Unusual ending to the tourney, as it had been announced as only 3 rounds even though there were more than 8 players. So I ended at a close second, tiebreaking on differential. |
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