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Nathan W (Naetor)
Tournament Report - 2E Standard
2011-10-12 - 05:30 PM
BorgPrintable Borg
Introduction
I played a Borg two mission win, using Annexation Drone, Debate Over Dinner, and Deploy the Fleet to make up for the difference in missions.

Round 1Terok NorStarfleetCharlie PlaineFW (+65)View opponent's Report
Charlie had an interesting idea for his deck. Fortunately my dilemma pile worked pretty well, and he made a mistake on my first mission attempt as I got around losing a personnel from Caretaker's Guests by interlinking. That meant his Polywater was overcosted and got overcome with a dilemma behind it. Maybe it was Mugato? I forget. That made my space mission easier and I was able to double attempt my planet for the win.

Round 2StarfleetMatt KirkMW (+5)
Matt started laughing on my first turn as I put Debate Over Dinner on my mission. On his turn he put one on my other mission and it was clear he was playing a Tragic Turn pile. Each turn he ended with no cards in hand, which meant I couldn't destroy the Debate with Negation Drone. So I went to planet first, and sent down the minimal crew for the slaughter. It wasn't too bad, and I stacked some dilemmas, but evil Phlox milling a drone all game kept slowing me down. When I went to space, I took a big hit but stacked a ton of dilemmas. For 2 turns I built back up enough to be able to auto-solve the next turn. However, during Matt's turn time got called. He attempted his mission with 7 and The Clown: Go Away sent one back to hand -- which turned 'off' his AU guys. I drew Show Trial and got one stop, and he couldn't solve with 5 personnel. So I won 50-45.

Round 3KlingonThomas KamiuraFW (+30)
There's been a few epic games in my career. This will go down as one of them. TK was playing dirt cheap Klingons and the unholy trinity of Brute Force, Protect the Escapees, and Rescue Prisoners. He didn't play his TOS blow up your ship deck, which I was prepared for. So I figured this would be interesting. At first he was also thinking I was playing assimilation, so we were both facing something 'new'. Well he went to Brute Force and I had a great dilemma draw: Clown Go Away, Hard Time, Unfair Terms, Polywater. I was going to stack 1 and potentially remove 4 of his personnel and leave the Clown on for later. Well, TK had played all 1 and 2 cost people, but also NA Bashir and Chang. Wouldn't you know that my Unfair Terms hit both those guys, only killing one and leaving him 4 strength extra strength at the end of the combo to solve. Gah! Really bad luck. On my end I cannot find any of my Navigation guys (Annex and Comp), so I don't have the skils on my space missions. So I just sit back. TK goes to Commandeer Prototype and pulls off some of the jankiest stuff I had ever seen. I ended up stopping enough to only put one dilemma underneath, when he plays Warp Speed Transfer to move his other ship over and have someone join the attempt. With 34 cunning he can't reach the top requirement. So he uses Riker to discard Kruge and copy a skill, then plays The Promise to have someone gain Intelligence from Kruge for the dilemma, then uses Riker again to get Intelligence for the >33 cunning mission requirement, then downloads the Phoenix. At this point I just throw my hands in the air. Cmon! Well, I finally find Navigation and go attempt. He only stops 2 of 8, which left me enough cunning to solve Breach Barrier, but he managed to hit 2 of my 3 Science leaving me short one skill. Well he goes to Rescue Prisoners, and I hit him with Insurrection and only stack one. Meanwhile next turn he can't stop me and I solve Breach Barrier (now with 60 points - 45 mission, 5 Debate over Dinner - 2 Annexations) and I go attempt Restore Errant Moon. I solved in one or two turns while still stopping his solve and stacking hardly any. I'm winning 100-70, but I need 110 to win. Without a good chance to solve Pegasus Search and no way to solve TCS, I remember my last chance for victory: Deploy the Fleet. I start digging in my deck, eventually finding my Annexation Drone, move my cube to his mission with Locutus aboard, and peer down into a deck with 7 cards left. If I Deploy the Fleet is in the top 3 cards I can play it and my remaining Annexation drone to hit 110. He goes to his mission and super attempts. Playing for the win next turn I drop a ton of dilemmas with the core being The Oracle's Punishment + Well-Prepared Defenses to remove Riker and any particular skill, then hit him with Infinite Diversity. It works in overkill as he doesn't have any Archaeology. On my turn, I tell him I can win this turn if Deploy the Fleet is in my top 3 cards and that I'll flip them over one at a time. I flipped the very top card and that was it! I play it, then Annexation Drone to pick up the win 110-70.