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Nathan W (Naetor)
Tournament Report - 2E Standard - Risa Regional
2012-04-28 - 01:00 PM
RomulanFounder Therapist
Introduction
This was the regional in Santa Barbara. Major props to Joel for supplying some of the best tournament support I have ever seen at an event like this. I think I picked up 2-3 of the new series promos, a bunch of packs, another regional promo, and a mixture of some random 2E and 1E rares. I went with Romulans. They are good, but probably most importantly I know how to play them pretty well. Unfortunately, in the match that decided the tournament, my dilemma pile fell apart and I was able to hold on for 2nd place.

Round 1FerengiJoel BrayFW (-35)View opponent's Report
Joel scored a Treat Plague Ship solve in 1 attempt and was plenty of points from Tongo and the lose 10 to score 20 card to be able to round the corner on me. I held him off at Risa for two turns before burning through my mission. Really close game. FW 100-70.

Round 2DominionCharlie PlaineMW (+5)
Charlie was playing infiltrators. I couldn't draw into a Tal, so I was never able to exploit his Our Deaths or Founder Traps. He was giving me a lot of problems. All my guys were attributes -2. In the middle of the game I was about ready to attempt with 15, when I said "oh, I bet you have Fractured Time in there", so I only brought 9. It turns out he didn't, tell me after the tournament that FT will be the first card he puts into the deck. It sounded like other people broke him by ultra mega attempting on him. Anyways, he couldn't draw a second ship. Tenak'talar was out trying to get him points. When he did he single attempt solved his space mission with 11. Time got called with me up thanks to GUYS/P&P points. On his attempt he couldn't solve. MW: 60-55.

Round 3Non-AlignedRogue ShindlerFL (-20)View opponent's Report
Rogue was playing androids. On our way home he told me he got a great opening draw against me, with Bustling and Energize. So he was going decently quick. I was a little faster, and was solving pretty efficiently. Unfortunately, for better or worse, I like playing a skill-filter dilemma pile that lets me hit some big stuff at the end. Androids kind of shit all over that since they gain all the skills they want and have enough stop-prevention to keep the important people around. Rogue ended up solving all 3 missions in 3 attempts. Each time I think he cheated into some skills to bypass my dilemmas -- breaking both my 8 costers at the end of my combo. I looked through my dilemma pile afterwards. There wasn't much in there that I could've used. A bad matchup. I probably need to put in some of those cheap filters like Chandra and Agonizing and walls like Outclassed. Still I probably would have won the next turn. FL: 100-80.

Round 4VoyagerSethMendozaFW (-70)
Ishe was playing Equinox. My dilemma pile worked a lot better against him. An Issue of Trust obviously hurt him. I also think I landed an 8 coster at his planet. Meanwhile, he had some nice dilemma plays, but eventually my stop prevention and attribute boosting overwhelmed him. FW: 100-30.

Round 5KlingonDS9-EarthMatt KirkMW (+30)
Going into the last game, I needed Rogue to lose to Charlie. A full win against Matt would then give me the tournament. I kept looking over, but Rogue was smiling quite a bit, so I knew my game against Matt wasn't going to matter. He was playing Guidance Klingons going for the two mission win. It's an over-powered deck since I can lose my ship and crew at any time, so you really have to play around it. For me, that meant going planet first, twice. And going back home scared. He also used Hindrance 3-4 times and just dropped a free K'mtar the next turn. That mechanic is all sorts of lame. I have no idea why Hindrance isn't destroyed when you use it like all the other +3/+3 cards. Killing K'mtar isn't a cost. Anyways, he killed a bunch of guys with the combination of the printed cost 6 (really cost 0) dilemma and a NesEx. Meanwhile, I was slowing him down, but not a lot. He can 4-person solve 40 point missions which is pretty stupid -- and I wasn't playing with TCS. Anyways, time got called on my turn with him at 35 and me at 30 or so? I just remember that I needed to solve that last mission to win. He ended up using Hindrance again, but I ended up solving after he couldn't give me anything to stop me. Had we played it out it would've been close. He'd be able to solve his mission, but needed to battle my ship to win. I probably would've stalled at home for a turn before bringing out a crew to solidly double attempt my last mission. I don't know. Screw K'mtar. That's what you get for downloading 20 cards. MW: 65-35.