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Nathan W (Naetor)
Tournament Report - 2E Virtual
2012-04-11 - 05:30 PM
TOSVirtual TOS
Introduction
Let me start off: Big props to Charlie for scheduling a virtual tournament, and then rescheduling it after people couldn't make the first one. Then he elected to sit out to create an even number of players. I decided to play TOS integrity since I have been messing around with different variations of them as of late. It is true they get hit by Insurrection, but I think you just need to put 3 Insurrection-able missions to force your opponent to put their (hopefully) one copy down early. An Insurrection on your last mission is rough. But if you go space last, at worst it becomes >35 integrity. Meanwhile you benefit from the easy missions throughout the game. So I think they are still very good in any format.

Round 1CardassianJohnny HolevaFW (+35)
Johnny was playing a Tain deck with Groumall and some of the Cardassian tricks. I added a Reprogrammed to my deck just because I thought this would be a very good deck someone would play. I got out crazy fast -- 2nd turn attempting -- while Johnny was slow. He didn't get Tain or Damar out early, so I was very lucky. When he finally got out to attempt, I was already a mission in. I probably would have been even further if he hadn't top-decked a Repressed Message and got me. Nevertheless, when he attempted I blundered as his 3 copies of Rogesh beat my What Lies Beneath. Still, I Perils of Peacemaking'd an Insurrection off of him. I finished my second mission after forcing him to play around Allegiance Kirk, made him burn an extra Central Command after I Reprogrammed one, and finished my third after he completed his second. A very close game, still. FW 100-65.

Round 2MaquisMatt KirkFW (+20)
Matt was playing Maquis 2 mission win. However he wasn't able to round the corner against me, and got stuck at 80 and trying to finish TCS. I'm not exactly sure how I won, or what happened in this game. Matt had me dead to rights with an Insurrection on The Last Outpost (>41 integrity now!) with me pounding at that mission for a looong time. None of my Kirks ever hit the table, and so my meat shields were just absorbing punishment. Still I eventually solved it, plopped Insurrection under Protect The Escapees and double-attempt won after Matt didn't draw anything useful on the 2nd attempt as time was being called.

Round 3VoyagerRogue ShindlerFW (+70)
Rogue was having a rough tournament. I think in the previous game, Johnny had bounced Insurrection with Telle a couple times to really mess with him. I think my Kirk and his Telle/TCC are good examples of why virtual format isn't quite there. The power cards end up being too powerful without a lot of ways to play around them -- but this sounds like a good future blog post, so I won't delve into it. Anyways, I dropped McCoy and OT Kirk on turn one and saw the eyes roll back into Rogues head. This wasn't going to be a great game for him either. I was moving fast, attempting with 7 on turn 3. The threat of Kirk ended up being too much for his dilemma pile -- and he was already pretty frustrated. The play of the game was using Horga'hn to triple attempt Protect The Escapees and solve. At some point I also used Reprogrammed to cancel his Cluttering Irrelevancies. You gotta love it when seemingly binder-fodder cards make game altering effects. This is one of the reasons I feel virtual has some potential as an alternative to constructed format. Necessary Execution needs to available in this format, though. I felt dirty going PPS.