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Greg Bloom (InfiltratingFounder)
Tournament Report - 2E Sealed
2011-02-12 - 12:00 PM
DominionCall to Arms Sealed Dominion
Introduction
Despite everyone having a 50/50 chance for each starter deck, I ended up with the only Dominion deck out of the six players. I pulled several rare Vorta and Lovok Founder, and added in as many Jem'Hadar as I could for stats. I added several of the Fed Genetically Enhanced personnel (personnel were allowed to play at any headquarters), giving me the option of using either set of requirements on three of my missions and helping me with Cunning. (Due to the potential for abuse, the Information Drone was banned,as he is in Dangerous Missions format.)

Round 1BorgMark BloomFW (0)
Mark didn't draw into his attribute boosting drones early, which allowed me to stack fewer dilemmas on his first mission and get the early lead. I had some trouble drawing the right mission skills early, but was able to take complete the Federation requirements of Rescue Prisoners of War for the early lead. Mark pulled close, with us both eventually getting through two missions. A well timed Rogue Borg Ambush from me shut down a mega-attempt that he was hoping would stack a fair number of dilemmas under his last mission, and I was able to complete my final mission on my next turn for a full win.

Round 2BorgAmber Van BreemenFW (0)
This was another close game. Amber got several of her stat boosting drones out early, but I was able to take advantage of the Borg's skill weaknesses with my dilemmas. Between Command Decisions and Inside Collaborators I was able to keep the Queen tied up and get some complete stops. Once again, Rogue Borg Ambush stopped a large planet attempt late with only one under, helping me gain the turn advantage I needed to reach the full win.

Round 3BorgCarlos PabonFW (0)
Carlos took full advantage of the ability to play any personnel at his headquarters, dropping Quark and Ruwon to cover the Borg's lack of Diplomacy and Intelligence. However, he drew very few Engineer or Transporters personnel, two skills that were vital for several of his missions. His attempt to destaff my ship early with Secret Identity failed (despite the fact that I didn't realize that was his goal at the time), and my high Strength and Cunning personnel allowed me to complete my missions before he was able to draw into his mission skills, giving me the win.