Edwin Latrell (Latrell) |
Tournament Report - 1E - Online Event |
2016-10-07 - 12:00 AM |
Everyone wants to grow up and be a red shirt... |
Introduction |
Classic Films personnel and the TMP set came out when I was a senior in High School and as I had my first job, I was actually able to acquire 2 boxes of it when it dropped. I was very much excited by the possibility of playing personnel that represented the core of the (my) Star Trek universe as I was introduced to first the Classic Films and then TOS and TNG. The new engines and Objectives make this something that I deem casually competitive and so here is the deck. |
|
Round 1 | | Andrey Gusev | FW (+16)View opponent's ReportView original Report |
As this is a late report my memory of this game is vague, but I do remember Andrey having a great deck that just got out tempo-ed by my own. I was really expecting more interaction between the two decks despite the various quadrants, but all in all the game was close and a good one. |
Vs Edwin playing Federation/Klingon TOS Movies Alliance.
In this very first game playing my deck I realized that it's not working as I expected: all the Nanoprobe Resuscitations were usually discarded for the mining - I just didn't had enough cards in hand to use free plays + card play + use the Nanoprobes trick all in one turn. So I played two - three people a turn and started working on Research Phage where the Iconian Gateway was seeded. To my surprise I rather quickly cleared and solved it. After that moved to Study Protonebula which was also cleared and solved in two turns (Neelix and Seven dealt with V'Ger, no problem, plus 5 points) but then Edwin also solved his second mission and had more that 100 for the win. He played lots of people for free and those guys were all stars from the TOS Movies. I helped him in converting Khitomer into space mission with Buried Alive and on his final turn he was 1 strength away from the win at Earth after Clown Guillotine stopped his first away team. But then he remembered there were also Whales at the President's Office (?!) which provided the additional strength!
|
|
Round 2 | | Matthew Zinno | FL (-5)View opponent's ReportView original Report |
I remember a great deal more about this game as it was a game of missed opportunities! Three separate times I had the chance to close the eventual 5 point gap but missed the AMS 5 points on Khitomer, and twice failed a Rules of Obedience follow-on check that would have sealed the game the turn before it was over. I was really Successful in locking out my opponent's missions around his Center of Gravity on the Spaceline, but once he had the skills it was a sweep through those lockouts that gave him the game at the end. Really good lessons here! |
Latrell also had a time-location deck, with whales and Khitomer, and of course the new CF cards, Reunite Legends and Peace Conference. On his first turn, he played Cartwright at OOTP, for apparently the sole purpose of killing my treaty. Usually, that wouldn't cause me too much grief, with so few klingons in the deck, but I happened to have started with the Groth and Koloth, who was ferrying 5 feds aboard. Second turn, I used CFR to get a Constitution, and went for my first mission (with Landing Party dling Grant). The dilemmas there were all delays, each stopping me for the turn. First Exact Change. Then on the next turn I passed that and found G (my ship was docked; what I'd planned to do was send it back to the TL with the people I kept out for Exact Change, but I attempted before doing so -- so this blew up my only Fed ship). Then I drew into, and played, my Future Enterprise. (And, I only needed it once this game (he did it twice), got TV because I wanted to TT twice in a turn.) Enough with this low-range stuff. One more attempt and I was stopped by I Hate You (Spock has Music). Finally on the next turn I passed and solved, then flew on to Orion and tried it (with another LP/Grant). Vina was stopped by Regime Change, then NWBAGT (I'd cloaked my ship) then Exec ... which this deck can't pass. Next door was a space mission (Assist Damaged Vessl), with LOP (fine) then Dead End, but I was at 35. At this point, Latrell reached 95 points, from PO, Whales, and two solves. My FE flew back down the spaceline to another space mission (Prevent Military Escalation), while a few solvers (Decker and Chapel) stayed behind in a backup ship. Sending the whole gang paid off: passed LL, Ruk jumped on the Fast Ship, and Pike/Chagwiza passed SSW. Solved, then Decker and Chapel solved ADV FTW.
Over on his side, his deck was unusually stocked with Geo (Process Ore), Physics, and Honor, which meant that he breezed through my newer dilemmas which are usually great stoppers: Rules of Obedience and Nano-Fug. When he hit Reflections, I had 19 AU cards in play (including the TV), and he had only 20 in the deck. But only 4 stops. |
|
Round 3 | | Ben Hosp | FW (+88) |
I always enjoy playing a mirror match or as near to one as they come and this was one of those games. Hosp built the version of the deck that was Klingon/Battle focused and one that I had originally toyed with building. That said, I was able to seed very well against his missions once the spaceline was laid out. The game was a pretty much a continual bid for gaining tempo and outpacing the opponent. Fortunately, Evaluate Ship Systems on The Excelsior prevented Hosp from wrecking me outright in the first two turns and that let me trap his I.K.C. Kla'Diyus between two Klingon ships and To Be or Not To Be-ed his attack ship. That set him back to a point where he needed to pick up and attempt to solve missions in order to out pace me, but at this time I had enough ships and people on the board in order to maintain my lead and win. |
|
|
Closing Thoughts |
Loved this deck, and will play it, or a very similar variant again! Second star to the right, and straight on 'till morning |
|