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Rogue Shindler (SirRogue)
Tournament Report - 2E Standard
2011-01-22 - 02:00 PM
DS9DS9in'
Introduction
After envoys from Santa Barbara made several visits down to San Diego for some of our events, we decided it was time to reciprocate en masse and packed a full car to make the trek north. Despite the dozen player turn out, at least half of each of our games ended up being against each other. I had been itching to try the new Holding Cell that everyone had been going on and on about, plus I'd just won the virtual Repurposed Warship foil, so I decided to make a GQ DS9 Walk the Line deck, with 40 pointers and Ent-J. Despite my love for the 40pt dilemmas, I also opted to take a run at the much-vaunted Legacy pile and see if it really is all that.

Round 1StarfleetThomas KamiuraFL (0)
2E games versus TK are always daunting, since his decks are usually really fast, and mine usually take time to build up steam and set up for a big finish. Also, he's really good, and I'm not. :P This may have been one of my best played games against him, however. I got off to a quick start, and pulled good dilemmas against him early. I opted not to drop a Legacy on the first attempt, but I drew two, so I knew that the next one I encountered would be the last non-skill dilemma in my pile. I dropped a solo Legacy for a stop and Tree-shuffled before his next attempt to keep them cycled in. At some point he even lost his requirements and started work on a different mission. In the meantime, I tricked passed some dilemmas with a Rite of Emergence and sidestepped Moral Choice with several Bajorans to solve, and was working on my second mission. I Krimmed out Agonizing (there aren't a lot of GQ 40 missions) using my Bejal points, while his Damaged Starfleet solved their first mission, despite Archer's frustation with my lack of non-skill dilemmas. I tried to wait to solve for my Distant Explorations, and additional Ent-J, but while Defensive Upgrades are great against event destruction, they did nothing to prevent Lustful Distraction from shuffling them back into my deck. As the clock wound down, TK had piled up several dilemmas under his second mission while I finally finished mine and was digging for my Deploy the Fleets. I also had a pair of Endangered, and on his last turn, he had to solve this one, and then one-shot solve his third mission. The score was 75-30, with 35 points nearly earned. I had to decide how many of my points to spend on Endangereds, and when. If I spent them both and he solved, the best I could hope for was a tie. I eventually opted to go clean on his first mission, only throwing a few dilemmas, stopping one or two people, but he still had enough to solve. 75-65. I dropped 5 points to pile a few extra on his last attempt with an Endangered, piling on a Show Trial, a few other filters, and then a Dignitaries and Witnesses. Show Trial managed to stop his only Leadership, but the other filters did not catch his not-so-secret weapon, Gannet Brooks. He dropped two Stf Leadership from hand to pump her up, and then to add insult to injury, gave me 5 points using Gav to get the third, and still had enough to solve for the full win. Final, 75-100.

Round 2Starfleetgeoff colmanFW (0)
Final, 100-0.

Round 3DS9Chris DonatiFL (0)
Final, 40-100.

Round 4TNGDan HammanFL (0)
Final, 80-100.