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Rogue Shindler (SirRogue)
Tournament Report - 1E Modern
2011-11-12 - 02:00 PM
BajoranTerranEverything's...alternate! 3.7
Introduction
Made some adjustments to my TE deck to spice things up; wanted to play it for the 5th time to get the Regular Achv, but didn't want to be overly repetitive, so I took out about a third of the cards and added a Baj/Fed treaty, Baj Resistance Cell, and all the Resistance peeps, since they play for free to any planet, and can work as a draw engine with the Espionage (awesome!). Kressari Rend. was a great mission addition with all the weapon downloading. Mostly successful deck.

Round 1Thomas KamiuraMW (+36)
My new anti-ship-red-shirting worked wonders against TK, blowing up his ship full of people, and he spend the rest of the game rebuilding. I finished a planet and foolishly dared to attempt the 7 dilemma mission we both seeded because I wanted the weapon-discard points. I knew what I'd put there, and was ready, but while his dilemmas weren't devastating, they were delaying, and time was called before I could do more.

Round 2FederationThomas VMW (+38)
Thomas had a great variation on the Ent-E deck, and had me on the ropes for a while with dilemma point loss for me and gain for him (Casino Royale, Higher the Fewer, Lack of Prep). My first mission complete only got me 20 points, and he did two small missions in one turn for 55 points. I almost didn't hit the ItZ, but it was looking to be a game of inches, so I did it to deny him the extra 5 points. I got another planet off and beamed over to the AQ to work on space while he poked around looking for another mission to do. Hitting a Lack of Prep without the requirements made him a little gun shy, and he couldn't go elsewhere as time expired. I powered through Kressari and discarded to get 45 pts, but thanks to assorted point loss, that only got me up to 90 at time.

Round 3CardassianRomulanJohnny HolevaML (-70)
Johnny's deck was a beast. Four free report opportunities, tons of card drawing, and while his six planet missions meant he had to get 140 points to win, the dilution of my space combos mis-seeded into the rest of my dilemmas made doing missions a bit easier. I instinctively stacked my Dead End under his Insurrection so he couldn't get the bonuses right away, but there wasn't much else there, and he ignored it, focusing on securing Cardassia and Romulus to get points before heading over there. I got of to my slowest start of the day, and my MQ missions were ordered in the worst way for me, making everything take longer. I was able to get a planet off, but not before hitting ANOTHER higher the fewer for ANOTHER 20 pt planet mission. Things moved to fast for me and I was forced to divide up my peeps into three teams to attempt three missions at once, and they all suffered for it. Johnny didn't quite have time to take advantage of his double turns, but with a few more minutes he would have earned the 140 pt full win.