Rogue Shindler (SirRogue) |
Tournament Report - 2E Standard |
2012-02-15 - 05:30 PM |
Thieving Q |
Introduction |
Trying out the thieves again, with some Q support for a couple new achievements. A few random cards also added to get Silver Player. Dilemma pile was surprisingly good for being all dual and also a few randoms to get Silver. |
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Round 1 | | Matt Kirk | MW (+5)View opponent's ReportView original Report |
Matt was also playing thieves, but went the no virtual, low-rarity route with scads of Gatherers, cheap ships, and Smuggling Run to turn the corner. It was cheap and fast, which got him off to a good lead, but my deck is meant to be slow to start and fast to finish. I got Baran, Picard, and the Fortune, but it took me forever to get an Artifact in my discard pile to get the Thief attribute bump. His guys had crap attributes, so I had success stopping them frequently, but I made the mistake of going for Survey New World for my first mission and the constant bleed of personnel was hard to overcome. He eventually solved, then started work on his 2nd mission, also splitting off a party to do a Smuggling Run. I failed my mission again, but had enough staffing to fly my ship over and prevent his SR. Held him off his mission again, and drew into the Enterprise-A, brought it over and solved my mission as time expired. 5 points form the Ent-A got me the win. *whew* |
Rogue was playing Thieves as well, but without the rarity limitation, he had access to all the fun cards like JLP Galen, Vash, and Enterprise-A. He blew up a Smuggling Run, then reconsidered and got rid of my Unexpected Difficulties instead. He sat on the mission I was trying to smuggle at, and I got one mission down before he did, but since they were both worth 35, his Enterprise-A pushed him ahead. |
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Round 2 | | Charlie Plaine | MW (+5) |
Charlie was playing the only Strange Bedfellows combo that no one had done yet: Fer/Car. Achievement deck, but as it turns out, also really good. Mirror Quark kept pitching Tain back under the bus, allowing him to mill through his deck pretty well and get just what he needed, and Brunt kept popping my events. Many Cardassian tricks kept his deck going, and Telle promised to be problematic against my all-duals pile. I got a decent start, but not good enough, as he had completed his space mission by the time I was attempting Adv Combat Training. I side-stepped his dilemmas, but didn't want to solve without Baran, so I didn't Navaar cheat to get the skills and solve, which ended up being the right choice. While he moved to another mission, I was able to bring Baran over to solve and get my artifacts out. My deck was finally firing as intended. More Cardassian ship-pitching tricks bypassed my dilemmas for his second mission solve, but he was running through his deck pretty fast. I managed to get some android support and take my many attribute-pumped team over to space. First stack started with a 4-stopping Agonizing Encounter, so I popped my Tox Uthat right away to end the attempt, send the dilemmas away, and start again. Better shot, but still fail. as we timed down to the last turns, he pulled several shenanigans to get his team to unstop, but forgot Central Command doesn't work without a deck to discard (which he'd drawn out), so his folks were stopped. I went with minimal crew + 1, since I had to give him enough to play at least one dilemma, hoping it would be only a one stop/kill, and the rest would solve, which they did. Squeeked out another timed win by 5. |
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Round 3 | | Johnny Holeva | FL (-100) |
Johnny played a pretty straight forward TOS two 50pt mission solver. His TCS pained me with 6 person attempts, and he used Historical Research to get Decker to blow up my first-turn Surprise Party. This would pretty much be the tone of the game. I routinely drew excellent dilemma pulls against him, but it was not enough to make up for my abysmal draw deck luck. My biggest error was not remembering to use my multiple Trial Never Endeds to get my only In Development back a few times. Instead I had to put more dilemmas under and help him solve faster. A well timed Surprise Amity also saved me a turn. My people were coming out so slow and he was going so fast, I felt I had to go to SNW, which was a mistake. He top decked every one stopper every time I attempted, and even after I got plenty under he Uninvited a Repressed Message on me. On the flip side, my dilemma luck downshifted, and I couldn't draw any of my three Timescapes to stop his TWO NINE MAN TEAMS from doubling up on the planet mission. I made an effort to at least get some points, but in the end, his Helen Noel milled my list Timescape and I just couldn't stop him. :P |
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