Kris Sonsteby (LORE) |
Tournament Report - 2E - Online Event |
2013-02-11 - 12:00 AM |
I Have Nipples, Greg... Could You Milk Me? |
Introduction |
For the final flight of the 2013 Online League I chose to retool my Starfleet build which the Alabama Slamma has made famous in recent months. Contrary to green badge opinion, after running it again I still believe an errata to Nathan Samuels would make this meta-policing design unplayable at a high-level event. |
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Round 1 | | Bye | BY (0) |
Due to a family emergency, TNT and I were unable to get in our game before The Organized Play Czar inserted himself and handed me the bye. While typically I would rather have played, snagging an opening round respite was a welcome change of pace as 4+ months of continuous online play had taken its toll. BYE |
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Round 2 | | Michael Van Breemen | FW (+65) |
The People's Champ was trying AQ Borg and a kill pile, but had trouble drawing a ship early and keeping Expand the Collective in play late. Multiple consumes left him short on dilemmas, which eventually allowed Travis, T'Pol, and a trio of 7 cunning personnel to one pip solve Investigate Refinery for the win. FW 100-35. |
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Round 3 | | Nathan W | FL (-70)View opponent's ReportView original Report |
The Alabama Slamma was again looking to 2-mission win, and plowed through space following a tough opening dilemma draw. Shran, Endangered, and Stripped Down all held him up longer than I had a right to, but hitting Timescape in consecutive turns quelled any chance of mounting a come back. FL 100-30. |
Kris was play Samuels + Delphic. I was able to slow him down with SIs on Archer and good dilemmas against Starfleet like Outclassed. Right before he was able to start really doing solid double attempts, I finished with two missions and bonus points. FW: 100-30. |
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Round 4 | | Matt Kirk | FW (+65) |
Mr. Charisma was experimenting with Dominion Commodities, but struggled getting personnel into play as 2 copies of Lustful Distraction kept Energize off the table. Solid dilemma play kept him within striking distance for much of the match, though in time both planet missions fell in the face of double teams. FW 100-35. |
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Closing Thoughts |
While surprisingly not an issue in round 3, as anticipated the creation lived and died with drawing Samuels early and dodging the handful of dilemmas that simply murder Starfleet. Despite the mid-game speed generated by discounted non-humans, on the whole the deck still plays from behind more than I would like. |