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Kris Sonsteby (LORE)
Tournament Report - 1E
2015-07-18 - 02:30 PM
KlingonMan... You Smell Like Phys Ed!
Introduction
The Great American Bash rolled on as First Edition took center stage, with The Full Nelson tagging in JTG for another classic Fatal-4-Way at FFG. Intrigued by Handshake's potential as a draw engine, I wrapped it around a 2-mission win speed solver and put it through the grinder that is a Land of 10,000 Champions gig.

Round 1DominionRobert PetersenFW (+95)View opponent's Report
The Prodigy was engineering Dominion, but was starved for free plays throughout as Homefront clogged up The Great Link. While he eventually destroyed a crew under the control of Cytherians, his efforts proved moot as K'Ehleyr knocked out Intercept Sleeper Ship before he could really get going. FW 100-5.

Round 2Non-AlignedBarry WindschitlFW (+100)View opponent's Report
The Genius was looking to Non-Aligned, but had no answer for Spatial Rift and Quantum Incursions, which in tandem slowed him down for several turns. Losing points to Lack of Preparation was not ideal, but The Arbiter of Succession eventually powered me through a Dead End at Wormhole Negotiations for the win. FW 100-0.

Round 3BajoranJason TangFW (+100)View opponent's Report
JTG was kicking it with Bajoran, and went all in on stealing Wormhole Negotiations despite its vast distance from his homeworld. Plowing through Distress Mission after just a few turns, Konmel & Co. eventually cleared Seize Freighter before he could swipe what would have been a free 45 pointer. FW 100-0.

Closing Thoughts
Having downloadable options via Officer Exchange Program made Handshake a much better draw engine than I had initially anticipated. By keeping my hand size small, I was able to force opponents into tough decisions while still being free to use my card play wherever it was needed.