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Thomas Kamiura (bosskamiura)
Tournament Report - 2E - Cardassia Regional
2014-04-27 - 12:00 PM
TNGTK - My Love Letter To Matteson & Plaine v1.0
Introduction
Cadets have not been the fastest form of Blue in this game for quite some time.

Daniel Matteson & Charles Plaine bet against TK overcoming all the odds. They lost that bet.

I played a speed science solver. One ship, 9 personnel w/ cheaters in hand attempting by turn 2. That's the deck. It contains some tricks like the Phoenix/Causal combo, Guinan/AWC, an OT Kirk, Dukat and the Jadzia Dax bike. It also contains some pretty Cardassia region based meta choices too.

My meta contains Assimilators, Speed Solvers, and Maquis disruption. More advanced players use TT/ACE kill piles. On the horizon, due to RtG, was Bajoran misson solvers and Capture related decks.

In my mind, Damaged Starfleet held all the answers. I was going to build it, but I got sick and backed up with work so I scrapped that idea the night before.

It was down to TOS Battle, Klingon Riker Sword or TNG Science Weenie Speed. TOS Battle and Klingon Riker Sword are tied pretty heavily to their dilemma piles and with SRR out there, I decided to go with something a little more generic and therefore, something that isn't as flimsy.

My deck contains alot of meta choices. Be aware of that. This deck was built to defeat Assimilators, the new Bajoran slim solver, and capture decks. Transport Crash Survivors, Flaw In The Plan, Rescure Captives, Equipment Malfunctions and Timescapes are all there because of my local meta.

If you decide to use this deck, remove these cards unless these decks are in your meta.


Round 1RelativityDaniel MattesonFW (0)
Daniel Matteson came closest to beating me. He played a Relativity deck that was pretty quick. It was a slow start for me however. I got lucky enough to catch Daniel unaware with a Causal Recursion forcing him to a fourth mission allowing me to catch up and solve my third for the win. His dilemma pile killed zero of my people allowing me to burn my Tacking's on his Hindrance/Janeway tech.The game came down to me attempting my last mission with 6 and him drawing/spending two, tossing those with an unexpected drawing another two, then tossing those with another unexpected, ultimately coming up short and me taking the mission for the win.

Daniel got TK'd 100-100 for a FW.


Round 2RelativityRick KinneyFW (+50)View opponent's Report
Rick Kinney also played Relativity using a pretty different mission set as compared to my first opponent. Rick's deck suffered a bit because of the anti-TK tech he chose to run with weighing him down. Rick got out infront of me like Matteson did the round before, and so I launched the Phoenix to keep the finish line just a bit further away.

Rick got TK'd for a FW.


Round 3StarfleetGeoffery PetersonFW (+65)
This was the game that decided the tournament. Geoffery played Starfleet. The exact build that I was going to use too. I think the game was decided by who solved space first, and that was me, double teaming it from two different ships. Me solving space first denied the 10 bonus points to Geoffery which he could have used to wiggle out of my Causal/Phoenix combo. It was hard fought though. I took two Gommtuu's to the face solving that mission. He didn't draw into his Damaged Archer until late game. He hit a WNOHGB once and caught two Dreamer's throughout the game allowing me to use my cheater's without fear of Grav-Plating or Lustful. I decided to bring two insurrections to the tournament with me and I would have tagged both his qualifying planets with them if I had the chance. This game ended with me swarming my last mission with fourteen (?) and him throwing a single dilemma which I OT Kirk'd for the FW.

Geoffery got TK'd for a FW.


Round 4DS9John KinneyFW (+100)
John was my final game and it was over fairly quickly. John was playing a Captain's Log deck from several regional seasons ago - probably hoping suprise people. Early on, he managed to throw down the Defiant - Patrolling Warship (Anti-TK battle tech) and a Captain on the Bridge with a few commanders, but he never managed to draw into a Captain's Log. By the time he did, I had the Phoenix launched and my final mission complete for the FW.

John got TK'd for a FW.


Closing Thoughts

Geoffery apparently was on the same track as I was as he played Damaged Starfleet. I still think they're a good choice. Up to six counters, anti-battle, anti-TT/ACE, Damaged Archer, all their missions are in the same region, mobile HQ, etc...

I know there was a VERY upset player when he learned of the Chula ruling...

I seen next to none of the new RtG cards. I seen ZERO gimmick D-Piles (Unfair, Chula, TT/ACE).

I seen ZERO capture, battle, assimilator, kruge or cadet decks.

I seen a lot of anti-TK tech. I guess people were expecting my battle deck since I mentioned it a week or two ago.

I went second in every game I played in.

In every game, I attempted with 14 or 15 or 17 without seeing a single anti-mega crew dilemma thrown at me.

People were not prepared for The Phoenix/Causal Recursion combo pushing them to a fourth mission.

I played against two Relativity decks that were somewhat similar - one of them used Temporal Transporters and Data to great effect.

I seen only one Metreon Arena and continued to use Dirty Dukat pretty much unimpeded.

Thanks to Rick Kinney for running the tournament and the Tribbles tournament afterwords. Thanks to all of the players that made the drive out making our tournament even larger.