Thomas V (Exon) |
Tournament Report - 2E Standard |
2011-10-01 - 02:00 PM |
Mirror Starfleet |
Introduction |
My first time playing Mirror Starfleet since shortly after it released. Starship Defiant rocks! And Brennan Scott is still a monster. |
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Round 1 | | Thomas Kamiura | MW (+30) |
TK was using the same deck that beat me last Wednesday - TOS Feds with McCoy recursion and ship destruction, so I knew he wanted to blow me up or Kruge me; and he would keep throwing Necessary Execution at my planets. I knew I had to stay away from space and even be careful leaving my ship in orbit. Fortunately, I'd decided to throw in a couple of Exocomps, which helped keep him at bay. I was also trying out The Hand of Apollo to counter his little ships. He went planet first as well, and I managed to kill off enough of his guys that he could never quite get to a critical mass. Meanwhile, his NE/Dreamer combo did less than usual, as I had no hand and two of my key mission guys - Soval and Mirror Forrest - couldn't be killed by it (he used Caretakers' Guest instead). Still, a hard-fought chess match that inevitably went to time. |
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Round 2 | | Nathan W | MW (-5)View opponent's ReportView original Report |
This was my first time playing Nate, who just moved to the area. It was another close game, going back and forth from turn to turn. He was playing unstopping Romulans; I got some good dilemma draws that killed a lot of them when he went planet first. He spent several turns rebuilding. I also drew into a Mirror Phlox to start eating his universals. Meanwhile, he stalled me for several turns in space with return-to-dilemma-pile stoppers, and captured Phlox with a well-placed Inequitable Exchange. He put a lot of dilemmas under several of his missions, but I managed to draw into my Predicaments and Apollos to hold him to one solved mission, plus some GUYS points. It came down to the last turn again: I had finally managed to put 5 dilemmas under my space mission. As Nate lamented his lack of Transport Crash Survivors, I went with a team of 5 to solve (he drew 1 with Delirium, but couldn't find anything). With 10 points from the HQ and 5 from Croden, I squeaked to a timed win. |
TV was slowing me down with dilemmas, but I was doing the same and was well ahead of him. When time got called I had a mission done, and 3 dilemmas under Survey New World and 6 under Investigate Sighting (with Insurrection it...wow that really slowed me down there). I had 45 points after hitting GUYS twice. He went to his space mission, solved it (35 points), got 10 more points from the headquarters, plus 5 more from Crodin earlier in the game netted him 50. So he won 50-45. I'm pretty sure I would have won had we played it fully, but I gotta give him credit. |
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Round 3 | | Matt Kirk | FW (+55) |
Yet another close game. Matt was playing all-star Non-Aligned folks, going for a two-mission win with Breach Barrier and Hunt for DNA Program (style points to Matt for using Enterprise-A to Breach Barrier!). I had better luck against dilemmas in this game, managing to score my space mission relatively early. Once again, the Predicaments and Apollos, along with Timescape, were huge, keeping him stuck at the Barrier for several turns. I caught a lucky break when Matt forgot about my D'vela, who passed a Captain's Holiday at my first planet. With time closing in and him close to solving Hunt for the win, I spent my 10 HQ bonus points on two At What Costs, getting enough extra bodies in play to double-team my last easy planet for the FW. |
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