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Kenneth Tufts (Worf Son of Mogh)
Tournament Report - 1E - Online Event (Mission to Talos IV)
2013-04-01 - 12:00 AM
KlingonTalos 2.7 wacky klingon deck v2
Introduction
So this was a draft, online, before I picked my first card I did some reserch and planning. I asked my self how was I going to win with klingons. I looked through the Klingon and Fed starters to see what my base and oponents base line would be and what key dilemma skills I might need, then i looked ta the cards lists for TwT and MM, to see what options i might have to draft I quickly realized that klingons had a lot less chance at free play sets up's etc, but Bajorians might give me a personal that has a SD and a ships that can report with 2 people could be especialy good if i was unable to get a crossover. I cam eto the concution that in strait up solvign the feds had so much mroe potential TwT and MM give them amazing personal with great skill sets, and lots of equipment DL's possible for extra dilemma busting power, they also have lots of leadership to deal with tribbles. In the starters the fed OP can get to 34 shields and the klingons have 34 weapons, the feds also have a Q's net to protect them selves, that said i figured i coudl try and use tribbles to stall then batlte to lock them out buildign up and solvign evetualy, Bajorians also gave posibilities here as the Bajorian war ship if i could get one would be a beast, (I did get one). Knowing that both starters have a decetn amount of ships i expected i coudl pick a few more up mid to late in the draftign and focused on personal that would let me pick fights, and the bajorian Sarish/firstminister combination, I did miss out on one key combination i wanted wich was the pakled ship, the only one i saw wa sin the same pakc as it;s catpin i had to take him first and never saw another one. When i started on the MM packs i was worried as i didn't open any crossovers and that was my hopefull plan for reportign mirror personal, i knew i did not requier any fro the deck to work but they woudl really help a lot, btu i did grab that Baj warship right away :) luckaly by pass 3 i had a crossover to save my bacon. Deckbuildign first i build a preliminary vertion of the deck basicaly stuffed all teh personal all the ships and a few support cards in it was to BIG, my chances of assemblign a fleet woudl be hard in time, so i cut it hard, I started striping it down to every oen that lets me iniate battle, and the ships, ruffly 10 ships and 12 personal to let them fight, i kept a soem equipment in for critical dilemma passing, (PADD), or fighting disruptor and oen bathleth(guy SD it), then i added in a few key things like universal AU peopel fro battle cruser DL but only a couple then a arni darvin fro posisbel draw engien if oponents ran K-7. A few key personal went in dubble nav personal etc. theni took stock added a few more personal with good skill mixes to brign number up suhc that i could have extra personal on every ship, for any oen that had grabed Oblisk of masaka. I then ran a skill check on my missions aimign fro at elast every skill twice perferable 3 times and that tossed a couple more personal in, doubble checked I had the ability to deal resnable well with the dilemmas in both starters, and would nto be totaly scrwed against the posisbel draft optiosn as well i added oen or 2 mroe personal, put one or 2 support cards in and came upo with ruffly 40 cards that was 1/4 ships and 1/4 peopel to fire them. I also noted that almost every key skill in the deck could be found on some one with security, including some leaders for battle so i planed to save DHW till i really needed it. I did some how miss that i had reduced my self to almost no Dip and few engeneers.

Round 1FederationTerranChris MorseFW (+100)
a fed player what i desinged my deck to beat as i expecte dthemto be the ones winning games. WE had a few lacky hiccups and had to replay a few turns, luckly they were all purtymuch play draw turns. Chris did an early discard to draw thingy that may have swung the game in my favor becuase he dropped his Q-net, (the base klingon starter if fine for dip but i had taken most of it out in cutting the fat), I built up a fleet and procceded to clense the space line of the federation scum takign out thier outpost and ships. then i just took a huge crew that was able to pass all the starter dillemmas and went solving.

Round 2FederationMatthew ZinnoFW (+95)View opponent's Report
Another fed deck, as i expected, but with a seeded fed/baj treaty this worried me quite a bit as if he played any bajorians I would lose soem significant ships and one of my leaders from my battle flete to affilation attack restrictions, luckly he never played any Bajorians. A solid fast moving deck he was out attempting fast, my draw was sub par i was missing more thenone officer/leader fro quite a while, and has les sthen 30 weaposn of ships in my hand for quite soem time, but i built up a bit then when he moved out to attempt a planet, i took stock did a quick DHW DL of guy that gets a Batleth and went for blood, with the extra kill from the batleth, and Balok sufferign a spider bite. I was able to strand him evetuly killign the whole crew and ship, that was just what i needed to give me tiem to assemble enough leaders and ships to take out the outpost, his people abandoned to the planat bellow but there was already a horta there to nom on them. He kept going hopign to draw in to his Q-net but i got 3 missions off first.

Round 3KlingonKCAJFW (+100)View opponent's Report
RAKEL SHUFFLE, of epic levels. I had fleet buiding at my outpost in this game, J ran away to the Mirror Quad, i could not follow, (lack of engeneer issues), BUT i had almost no ability to start a fight, at the end of the game we took a look at my deck of the ruffly 10 personal left in it all but oen was an officer or leadership person, and the oen that wasent has a SD fro a guy with leadership who was still in the deck! either way J built up a fleet a very impressive fleet betwene his free reports in teh MQ, and soem card playes in either quad he stafed ships at both ends and flew everythgin to the wormhole, when abouth 6 ships strogn appeared in the AQ and i could still onyl tell 2 of mine to start a fight i said ok chang eof plans, luckly having drawn every non officer just about i poped DHW for the security guys with dubble nav and engenieer, and ran to go solving takign my fast and cloackable Baj war ship, this let me run through dilemmas with little to no losses, and pop off 3 solves for the win before J was abole to bash his way through missions.

Round 4FederationJeremy HuthFW (+35)
Federation again yay. The fleet built up and eliminated his outpost but not before he got some points, he had the golden fingers on random selections though taking out my engeneer makign me unabel to resuce a phased crew, btu i was abel to save most requierment and with an extra crad play solved my second mission to put me ahead, at this point with him having no way to score any mroe points, and my self in a greatly dificult postion i would have tpo draw in to another engeener to unphase the crew that had the peopel i needed fro every other mission we just sped through the rest fo the game drawign otu both decks, (my engeneer was not due till last 3 cards in my deck), to end the game with a FW at less then 100 points for the doubble deck out.

Closing Thoughts
Qapla'! Over all the deck did what it planned on I was happy with how it ran, and got a little lucky no early Q-nets showed up at the wrong time. Tribbles I kept forgetting to use them but rembered just enough that by mid to late game i had enough out to help out, the 100 tribbles can be brutal in sealed when your losing leadership to gorns and battle fleets takign ships out, even when the deck starts with a lot.