Jon Carter (pfti) |
Tournament Report - 1E - Online Event |
2014-01-07 - 12:00 AM |
X List NA death squads |
Introduction |
SO I threw this together and never got time to refine it. Some key cards left out. One illegal seed (so that just was a wasted slot) and some genra shenangigans. despite this I was able to do well. speaks more to the power of NA battle then good deck design on my part. |
|
Round 1 | | John Paul Veasey | FW (+65)View opponent's ReportView original Report |
He starts at His free orion slaves, and clears down to an unscientific method wich he lacks the ability to solve, (esp as my tactics drain this skill). ( I blow up the e, he returns it as the D. I clear out the borg plannet, (as I luckily get by the integrity filter wall of the lown first turn. I lose 10 to lack of prep. I then have to wait to get by pale moonluight. At this point my keeps him running. H He attempts eveade borg ship. Gets passed a gomtu, but Is clouded. I then shoot I shoot down the D, but he wall of ships for another E. I clear out another mission. At this point I am able to down his outpost. He attempts insurrection, but dead end stops him. He gets alative and hides at evade till he has the skills to solve (waiting for a Jae for steallar). He is pinned down, unable to move anywhere to solve another mission without losing his ship. and I can grind through the rest of my missions to take the game.
He tried one other with orions and a rouge borg sphere but scientifeic method holds him shrot.
Deck wasn’t super fast, but the combonation of two seeded ships, what does god need with a starships and whatnot make it easy to slow down speedier decks until the clensing can commence.
|
Well this was tough. pfti had NA battle going. I have some ablative armor in the deck but couldn't find it till very late in the game. I lost the Ent E once but used flagship recovered to get the CoC Ent D. I sent it to the far end of the spaceline but that probably was a mistake because I had no missions there. Ent-D went down a few turns later, but I before it went, I used wall of ships to get another Ent-E. I managed to solve Evade Borg Vessel but that was it. |
|
Round 2 | | Matthew Zinno | FW (+95)View opponent's ReportView original Report |
3 duped missions tightensup the spaceline.
He tries to q’s planet, I statagema. I then kill his ship with god. He is pinned down. So I am able to just do what I need to from this point and slowly solve.
|
(Played this game first.) Jon's deck looked rather like mine ... but it was optimized for battle. His Data killed my Duck Blind people, and he used NeedWithAStarship to get my ships to either not move or become outnymbered. My Husnock ship managed to avoid battle only to get destroyed by Apollo, stranding my low-integrity personnel. I did get 5 points from TWHE when I finally reported the Assimilator, but then he demonstrated his ability to solve missions too. I foresaw that the rest of the game would be more of the same, and conceded. |
|
Round 3 | | Daniel Matteson | FW (+100)View opponent's ReportView original Report |
I start a bit slow, but A well placed dead end does the work to let me build a fleet, then I clear the spaceline engouth to solve at my leasure.
The only other mission he realy attempted he but his dead end at.
|
Hate it. |
|
Closing Thoughts |
NA battle is silly strong. |