Jon Carter (pfti) |
Tournament Report - 1E - Online Event |
2015-11-30 - 09:00 AM |
Introduction |
As others said, the incentive to play romulan or fed lead me to go romulan (because I knew everyone would be teched for turn 1/2 stealing of Earth).
I pulled out my standard rommie build and used the mod that was most anti battle (as this was the Dojo).
The deck continued its general awesomeness, as it was mostly pilot error and clean opponent play that cost me my one loss. |
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Round 1 | | Ben Hosp | FW (+95) |
So I end up playing this game last since we round robin'd. If i win I have a good shot at a differential victory by drawing three of us to 2-1.
THis game is simply me out speeding ben. He gets in one attempt before I finish my grind through dimellas.
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Round 2 | | Matthew Zinno | FL (-30)View opponent's ReportView original Report |
This game ugghh, Matts report is good, and explains most of my bad play.
Mistake 1. I send a needlessly large crew (but not everyone) at space, and the entire ship blows up on three tactics because i lack the anthro. If i had sent everyone i could have easily blew past the dilemmas.
Then at insrucetion i DL the ship landed for saftey but forget landing proticols. This is the game. I would have had two more turns functionally, (the bonus turn, and solving a turn earlier.
FInally on my last ditch effort i try to break up crews rather than super crew, this leaves my one security short of the win.
Matt played well. Prop sir |
Jon had free-salad Romulans (2HQ + Drone Control Room) + Sona/Baku. And we duplicated not only Romulus but also Remus again. I apparently got pretty lucky in this game, as Jon kept saying he was getting awful draws. I noticed a few instances of luck myself -- including that my mission specialists didn't die to random dilemmas, since I turned out to rely on their points for a 2-mission win. I tried Compromised Mission first, hit Arsenal Divided, and then worried that Gomtuu would follow so I waited until I had more Diplomacy. We both built for a while, and Jon finally got a Hidden Fighter for Injector Assembly One -- but, lucky for me, he forgot to also get ELP. Missing this, he attempted, and found my medical combo. His TMW'd McCoy could bust through this, but didn't this turn. After much building including my NPR-AMS for D'Lors, I tried my space mission again, passing Arsenal and losing to The Cloud. Again fearing Gomtuu, which would destroy that Cloud-damaged ship, I held off waiting for it and its Diplo people to be unstopped. Once they were, I planned my solve, but first sent a fast ship over to Insurrection, to oppose him and prevent the CMP solve, which he was close to getting by now (with a second HF getting his ELP). (I had actually planned to Post Garrison, before noticing that it would let him attack me and that opposing stops the solve anyway.) Finally he decided to solve it the Fed way (with Data+Picard and lots of NA), and flew away from me to his space mission, Paxan Wmhl. There I got lucky that when I drew three tactics from the dilemmas there (DisgAss/Aggro), the third one was Crimson Forcefield which blew up his ship with about 12 personnel. While he rebuilt, I solved my space mission (final dil: Spatial Rift) for 55 points (with 3 MS and Kirk, who -- funny story -- was gotten with a GTTT right after Jon played Anij, and he didn't notice she could cancel it). I then flew a team past his missions to my nearest unshared planet mission, InvMassacre, where I passed FgiInf and got most people through Chandra, but failed LL. Jon then had two turns to win before I solved that one for 45 (via Kirk and an MS again). He did return and solve Paxan, but his attempt at Remus failed under (besides his dils) my Forsaken/RulesOfObedience. FW 100-70. |
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Round 3 | | Ted Reebel | FW (+100) |
He takes a long time to get his barber shenanigans going, and my dilemmas kill most of his guys.
I solve insurection and a spave mission on teh same turn, and finish the game on the double turn. |
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Closing Thoughts |
Dont play tired kids, it makes it far easier to lose |
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