Steve Nelson (Boratus) |
Tournament Report - 2E - Deep Space 9 Regional |
2017-06-10 - 12:00 PM |
Zero hour at the DMZ |
Introduction |
With Father's Day weekend canceling my plans to go to Noth Dakota regional, I decide to make the trip to Illinois with my maquis lockout deck. |
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Round 1 | | Casey Wickum | FL (-100)View opponent's ReportView original Report |
I see only one planet mission and quickly play Biogenic weapon on it. I play Cossette to protect it, but that doesn't work against Nilz Baris which removes events from the game instead of destroying. Wasting 2 Cascade Virus on other peeps didn't help since Casey mostly played high cost peeps and figured I'd never get to use them. Having an abundance of Anthropology, Diplomacy and Law meant Strange New Worlds wasn't going to work either. |
I had a funny draw at the start drawing 1 ship, 1 person and several events and driven, so I played the Enterprise for the download and stood pat only to get my hand Shanked early on. Luckily though ToS is very efficient with card draws and that I was able to recover fairly quickly. Going into the match up, I knew controlling Biogenic was key, so I was hoping to bait out his Cascades early on with Sisko and other low costers to protect Nilz getting rid of the weapon which worked like a charm. His lack of Medical and a few other key skills allowed my dilemmas to hone in and strike and with the help of a mistake at his mission I was able to safely tuck this game away. |
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Round 2 | | Brian Leonard | FW (+75) |
Brian's deck is also only having one planet mission and quickly gets BW placed on it. Shankaar gets played on turn 2 slowing him down. I had him turn 1, but waited since he had a mission to discard and get 7 cards his 1st turn. SNW get played and I remove Law from his deck via Organized Terrorist Activities getting the lockout and later the full win. |
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Round 3 | | Al Schaefer | FW (+35)View opponent's ReportView original Report |
Played against this type of deck when I visited here last time at nationals. Two steps were key to stopping the "Jaeger bomb" in this game. 1st step BW Aid Legendary Civilization to keep my peeps. 2nd step was using Shankaar and OTA to keep putting his hand back alowing him down to get a ship for a few turns. OTA and my kill dilemmas removed all Law, but Al did have Confessions in the Pale Moonlight in his deck to get it. Fortunately all the delays gave me enough time for the win. |
Another sub-par draw this game, most notably NO SHIP. Steve was giving me everything Maquis had to offer and not only bounced back Quark twice, he put my full hand back 3 times - once with a ship! Steve had one mission done and was well into his second by the time I left my HQ. He was pretty familiar with my deck so his dilemma plays were well done and he didn't take any risks. Like in the previous game, times where I was expecting his team to have a lot of mission skills - he didn't, and vice versa. Well played game by Steve. |
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Round 4 | | Isaiah Nordhagen | MW (-5) |
This game when the distance. I manage the lockout his space missions quickly, but Isaiah's dilemmas really slow me down getting missions and much needed points for OTA. Isaiah plays Tacking into the wind destroying BW, but I stop his space attempt and luckily draw another BW and play it. With Isaiah completing 2 space and me 1 planet 1 space, I have the lead. Later Lustfull distraction removes BW again and I hold his attempt again. With me having two OTA in hand I play them both to remove his two other LD to try and preserve a lockout. I draw 6 cards out of 11 in my deck but fail to get BW. Luckily he didn't have the skills and I get the mod win even though I'm down 70-65. Whew... |
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Closing Thoughts |
The deck worked very well except the 1st game. Certainly could have played it different. I'll be spending about 6 hours driving home tomorrow thinking about it. |