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Matthew Ting (Wedge772)
Tournament Report - 1E - Online Event
2013-12-16 - 12:00 AM
Non-AlignedBlock NA Battle with Borg
Introduction
In my continuing mission to get all the affiliation played achievements, this time it's Non-Aligned! Strategy: blow stuff up, get around to missions over victory cocktails.

Round 1Non-AlignedJohannes KlarhauserFW (+60)View opponent's Report
Mirror match! The Kaiser is also running Ferengi and Non-Aligned, and with more play engines than my deck. His Ferengi make it a bit harder for me to blow stuff up, but his deck is tuned more for solving than battle. I quickly take the lead with guns, and first blood is a D'kora Transport which wanted to Let's See What's Out There at Foster New Collective. Drop Assimilator, move over another ship, and it blows up. Kaiser puts together his mission crew, and runs right through a planet mission on the first attempt. He then attempts a space mission and gets stopped, meaning another ship and crew bites the dust. He starts building up another crew at the Ferengi Trading Post, and I follow to kill some more people in personnel battle. At this point I need to start doing missions and manage to solve Foster New Collective (putting us even on points), but with time running out a Business Gambit puts him in the lead. I hit a Subspace Shockwave with my main solving crew, and Kaiser has 1 last turn to blow up my crew, but he couldn't get a NA leader to do it. We hit time, and on my last turn I manage to complete 2 more missions for a full win. A close game, where in the end every small decision made a huge impact.

Round 2BajoranJustin FordFL (-25)
Bajorans make tasty targets! Problem is the spaceline setup is pretty harsh for me, and my card draws are absolutely abysmal. No free play personnel in opening hand, ouch! You know a battle deck isn't going well when your opponent asks several rounds in whether your deck is a battle deck :) This gives Justin time to build up his team, and start walking through my dilemmas. Chula: The Dice stalls him for a while as he looks for HQ: War Room to make the strength requirement, but after that he's able to easily solve 2 missions. I stall him at a 3rd mission for a while, and start battling people on a planet, but at this point I need to start actually solving. Justin needs to do 4 missions, and he hits Friendly Fire on his last mission giving me some time to try to solve. Unfortunately I get stopped by Founder Secret on my last mission, letting Justin fly in for the win. Amazed I managed to make the game that close with the draws I had! In hindsight: Justin forgot to download Bajoran Wormhole in doorway phase, which affected how the mission seeding went (with Bajor region in middle). Something to be mindful of, it resulted in my deck having a harder time getting to firing position than it should.

Round 3Ben HospFW (+100)
I get another crack at facing DS9, and this time my deck seems to be trying to make up for the last game. Turn 2 I go to commandeer DS9, since I realise I have 4 Computer Skill out (assuming a Sisko 197, which was there). TNG decks downloading TNG Quark to the Bar is nasty. Ben fortunately manages to play the Defiant, so he isn't denied of free plays, but I do manage to damage it before he sends it to the Gamma Quadrant. I split up my fleet, destroying his Outpost and sending some ships to the Gamma Quadrant to chase the Defiant, but he manages to evade by repairing with Call For Reinforcements, cloaking, and moving through the Wormhole at the right time. Ben ends up Digging for his Outpost and playing it again to the far side of the AQ. He's having trouble with attempting missions with his relatively few personnel, and he's losing more to dilemmas. Bareil is killed by Letheans, which I think was giving him trouble to replace some mission skills. At this point I decide it's not worth hunting him down, and that I should instead start going for missions. My super crew steamrolls dilemmas for the win.

Round 4DominionNon-AlignedStuart MarshFW (+65)View opponent's Report
Dominion! This gives me some interesting choices to make, since I can't blow up his Harvester planet free play engine, and the Great Link is a bit of a walk. Another terrible opening hand (no universal personnel again...), but I still get out a few ships to start harassing. Once again the Wormhole requires me to split up my ships to harass, and I manage to kill some people and blow up some ships. Nothing devastating though. This means I had to accelerate my mission attempting, and at my first mission I lose a big crew to Devastating Communique (stopping Ferengi Picard) + Spaceborne Entity + Subspace Shockwave. Woops. Stu is also stalled for a while by Chula: The Dice and his own mission requirements, and 2 turns later I go back to solve the mission and start attempting Raid Ancient Burial Site (which gets solved the next turn). I then manage to run through 5 dilemmas at my next mission over 2 attempts, and solve for the win. This game is a classic example of how a TNG deck can just keep throwing out personnel to recover from losses.

Round 5KlingonMichael Van BreemenFW (+65)View opponent's Report
Evil Klingons! Michael is running 24 dilemmas and a very thin deck, which screams speed solver. The spaceline was a bit interesting with 2 duplicated missions. I took an early chance to move my Mercenary Ship to a planet (beaming down crew) to Let's See What's Out There, sure enough the Bortas shows up to blow that ship up. We each start building up personnel, until I gather 4 ships with enough weapons to shoot the docked Bortas. His outpost was safe with Strategic Base, so my only option was to shoot every ship that shows up. 2 turns takes out the Bortas, 2 more takes out his Mercenary Ship. During this time Michael solves his outpost planet, and I start redshirting some planets too, clearing a fair few dilemmas. At this point all of Michael's personnel are hiding on a cloaked K'vort, and he decks himself and plays all his evil Klingons there. There's a Dead End on the next planet over, and his third planet mission is the duplicated Raid Ancient Burial Site with 7 dilemmas (including his own Dead End). This means he has to go to space, and there's only 1 space mission within range of an outpost to let him return to safety if he clears it. Unfortunately, that mission has Spaceborne Entity + Virus which destroys the ship. With no Regenerate / Isomag in his deck, I manage to solve my missions at leisure.

Closing Thoughts
Non-aligned battle is still TEH NUTS. Call For Reinforcements + Attention All Hands to download 2 ships is crazy good. Probably need to refrain from battle decks for a little while, lest I develop a reputation.