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Charlie Plaine (MidnightLich)
Tournament Report - 2E Standard
2011-02-20 - 02:00 PM
DS9-EarthThe Honor of Homeland Security
Introduction
It's nothing short of amazing that I made it to this tournament, given that my previously arranged ride had fallen through. Josh (prylardurden) was amazing, driving over an hour out of his way to pick me up and bring me home - so I made the event. Sadly, the Bajoran deck I'd been working on was missing cards and wasn't running well, so I borrowed a DS9-Earth deck from Joel (RedAlucard) and paired it with my Overwhelmed/Legacy-proof dilemma pile. It turns out that The Guardtower was packed with a Pokemon League tournament and Warhammer 40K tournament, and that I'd neglected to reserve us space. Fortunately, we were able to relocate to a Wendy's just around the corner, and we waited until about half-an-hour after the start time to make sure we didn't miss anyone. A few overall notes: Overwhelmed is bordering on really good. It is usually going to need to support from the deck (extra draws / counters to spend) and not having that kept it from being as effective as it could have been otherwise. DS9-Earth definitely got a nice boost from Extreme Measures, but the deck I played felt clogged early in most of my games, and spent too long looking for four different species to fuel Promenade School/Jarseh-Inyo. Still, there's potential in the affiliation now, and that's great to hear. Finally, I went planet first in every single game. In two of my games, my opponents went planet first as well. Not a single copy of Necessary Execution was in sight. Interesting...

Round 1ByeBY (0)
We had seven people for the tournament, so I agreed to take the first round bye. I took the time to grab some lunch (Wendy's is too good to pass up) and tweaked my dilemma pile some.

Round 2CardassianKlingonPat BortzFW (+70)
Pat (bortz65) is a trooper, driving three and a half hours from Erie, PA to play in our tournaments. He's a good player, but I think the long drive and the infrequent play lead to him making some mistakes he wouldn't otherwise. He made a few critical mistakes (which I ignored in the interests of fun) that lead to his loss. Pat was playing his long in-development Cardassian/Klingon capture deck, combining Evek, Arrest Order, and Kruge + All-Out War to devastating effect. My deck felt very slow, not attempting until Turn 6, but I did manage to get all the pieces working then and was able to have 15 personnel when I went after Track Survivors. He had a few unlucky consumes, and I was able to use Ezri and Bashir to get around most of the kills, allowing me to solve on the first attempt. It was during my second mission attempt that Pat made a few mistakes (misplaying planet dilemmas for space) - however, given that we were all there to have fun, we just played it out as if they were legal plays, and Pat got a couple choice captures. His subsequent play of Evek gave him two more personnel (including two different species for DS9), and earned him so Labor Camp points. On the next turn, I was able to use DS9-E's stat boosts (Worf and Joseph Sisko) as well as a well-timed Bridge Officer's Test to solve my 2nd and 3rd missions, giving me the win. I hate it when my opponent's make mistake (who wants to win because your opponent made an error), but I hate it more when they feel bad, so I went out of my way to help Pat get his head back into the game and told him some stories about my own idiot moves!

Round 3KlingonJared HoffmanFL (-30)
If I have an "Eleanor" in the Trek CCG world, it's Jared Hoffman. Since I started playing regularly in 2003, I've played Jared so many times and rarely been able to defeat him. Today would be no different, but I managed to at least keep up with him a little bit. I ended up losing, feeling like I was always half a turn behind; sadly, the initial "clogging" of the hand was a contributing factor - and Legacy missing on his first attempt didn't help, either! My deck was terribly slow getting four species out, and Jared's quick solve of Investigate Alien Probe didn't help much! I did manage to "even up" by solving Track Survivors and getting several dilemmas beneath The Last Outpost, but as I'd gone first, Jared was still a half-a-turn ahead. I threw a combo that would have worked with Overwhelmed, but as I didn't draw it, the combo failed and Jared walked through Rescue Prisoners. Meanwhile, he played Kruge and a 2nd ship, and took my Excelsior away from me - a move which prevented me from regaining the half-a-turn I needed and kept me from winning. On my last turn, I played a ship, but didn't have the range to get any of my personnel stranded on The Last Outpost. On my last attempt, I played a Bridge Officer's Test to get past Outclassed. Jared, being the amazing player he is, properly picked Melora Pazlar and left me one single attribute point shy of solving Investigate Destruction for the win. He was able to solve Brute Force with four the next turn, thanks to the Sword of Kahless. He played a great twist on the "K.Ri.S." deck and it led him to an undefeated victory. Kudos to Jared for allowing me to take back a stupidly-played Center of Attention (as I'd though it asked for a non-Hand Weapon instead of a Hand Weapon) and replace it with Misguided Activist - buying me a turn in the game. I love the players in Columbus for allowing such leeway in the interests of fun. (To be fair, this is a quality I've observed from Trek players all over, even in higher level events.)

Round 4DS9Brian SykesFL (-65)View opponent's Report
Brian is a player that, much like Jared, has frequently vexed me. In my early days of 2E, Brian and I played regularly, and I consider him a "mentor" of sorts. Gradually, I got better and better, getting closer and closer to victory - until I was finally able to win a tournament! Since then, Brian and I haven't played as often, and I'll admit he usually edges me out, but it's usually close and it's not a sure thing. Today would be no exception, with Brian edging me out in a close, knock-down, drag-out game. Brian played a "Bare Minimum" DS9 deck, featuring Michael van Breeman's Tragic Turn pile that was quite effective at killing all my people. I wasn't ever able to keep Ezri or Bashir in play to prevent the kills, and he managed to wipe me out twice (although burying two missions.) Brian played well, including a great play where he played Promenade School twice in one turn to give him points to play Krim. With Krim, he was able to remove my only Legacy that would have otherwise vexed him. Lesson learned: play a 2nd ship early and often. Being stranded at a buried Last Outpost kept me from winning the game, as I couldn't get to my space mission until it was too late. Even a well-played Where No One Has Gone Before didn't buy me the time I needed to go after my last mission, and Brian earned a great victory.