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Charlie Plaine (MidnightLich)
Tournament Report - 2E
2014-07-19 - 03:00 PM
BajoranTouch of the Prophets
Introduction
I had not had the chance to play Bajorans since their new cards arrived in Return to Grace, so I dusted them off for today's local. I have a long history with Bajorans and a lot of fond memories, so I tried to create a new version of an old favorite: the micro team Integrity solver. I was a bit rushed in my deck building, but the deck did pretty well. For the dilemma pile, I wanted to try out Chula but I didn't have time to build and tweak my own version. I found one built by Matthew Hayes (karonofborg13) that used Chula dilemmas and other stoppers, and combined that with Heightened Perception for a fun day.

Round 1VoyagerMatt KirkFL (-35)
Matt was playing Voyager. I knew from our discussions during the week that he was doing an updated version of his old two mission win deck, but I tried to play as if I didn't know that. I was able to stop him quite a few times at his first mission while his dilemmas were less effective, and I took my first two missions and was poised for a win. Matt's deck can turn the corner very quickly, and he went from 0 to 100 in one turn, as I had a poor draw at his planet mission. A close game, but a well-earned win for Matt.

Round 2FerengiNon-AlignedJD_AshleyFW (+95)
JD was using Past Ferengi with Thieves and many of their new tricks from Unnatural Selection. He was able to steal and deprive me of cards for his Display of Weath, even taking and using my Heightened Perception against me. The Thieves have a lot of tricks, but in general just have weak attributes and I was able to think him out enough with Chula dilemmas at his first mission to stop him several turns. Unfortunately for him, by the time he got his first mission done and started on his second, I had solved two and had the third mission with dilemmas under it, so I was too far ahead to catch up.

Round 3StarfleetJohnny HolevaFL (-20)
Johnny suffered from a lot of bad luck early in this game, getting bad personnel draws and even worse dilemma draws. He was using Transport Crash Survivors and I know he's a big fan of Necessary Execution, so I went space first. He was only able to play a Moral Choice and Gomtuu, so I solved on the first try. He was able to destroy my key events, but I lucked into a stop at his first mission. I stopped him another turn, while I was able to get sufficient skills and integrity through his dilemmas to solve my first planet, going up 80-0. But Johnny is an amazing player, and he figured out that if he mega-teamed me, my dilemma pile's effectiveness would drop. He was able to come back and win 100-80 - great game!

Round 4CardassianRomulanTerok NorDan HammanFW (+90)
Dan brought out an old favorite - his three headquarters Dissident deck, using Romulus, Cardassia Prime, and Terok Nor. He spent a lot of time early milling me, using and Replicating Continuing Committee Hearing to make me discard cards. He also had some bad dilemma luck with some sub-optimal draws and unlucky consumes, ending up with all three of his copies of Chula: The Game under my first mission. Added to the fact he was somewhat ship screwed, Dan only was able to get one mission attempt done before I was able to solve three for the win. He did manage to entirely empty my deck and my hand, which is a true moral victory for him.

Closing Thoughts
The deck has a lot of potential. I spaced out and put in Artifact events (that don't play early), and while they were useful, I think I would remove them from a second build. Also, I should add in Cutting the Strings to deal with Insurrection / Tragic Turn. But this was fun, and reminded me how much I like playing Bajorans.