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Al Schaefer (ltkettch17)
Tournament Report - 2E
2019-01-27 - 12:00 PM
Terok NorDilemma Discard 4th time
Introduction
I actually spent a little time tweaking the TN Dilemma Discard deck this month. I think I made some improvements to the draw deck, but the dilemma pile still needs a lot of work and maybe a full redo.

Round 1KCAMaggie GeppertMW (+30)View opponent's Report
Maggie was playing all the new AU personnel and had a pretty slick dilemma pile to match which really hit my interrupts early in the game. I had a terrible time trying to get any dilemmas out of play, Damar was the ONLY card that showed up to get a dilemma to go away until very late in the game. I missed an opportunity to de-staff her NA Defiant using Weyoun, but I think she could have staffed a Cardassian ship again pretty easily. I needed just one more attempt to complete Betazed but time was called and I didn't get the chance.

Round 2Non-AlignedEric BiecheFL (-100)
By the end of Eric's first turn I had as many dilemmas out of play as I did in the entire game against Maggie and I thought this would be a great game. Unfortunately, my dilemma pile had other ideas and I couldn't do much with the dilemmas that had been placed out of play. I had a bad random pick with Chula The Chandra; I selected his Lore first, but the next pick was NA Bashir - DOH! Eric steamrolled through my dilemmas and I didn't have enough to stop his skill gaining androids.

Round 3VoyagerBrian LeonardFW (+30)
The game against Brian was a good mix of the other two games. I got dilemmas out of play, got to use the interrupts that benefited from them, and generally felt like the deck was 'working'. Brian still made a good effort with tons of bonus points and a scary amount of good personnel on his Voyager.

Closing Thoughts
I still think this deck is a few cards short of being able to really be a threat. Maybe a personnel to download War of Attrition, and another to download Inevitable Triumph and/or Untapped Influence. It would be nice if there were more Alpha Jem'hadar that reported to TN as well. A dilemma that gets reduced cost for the number of dilemmas out of play and/or a dilemma that has progressive consequences for the number of dilemmas out of play, and/or a dilemma or event that prevents putting your own dilemmas out of play. I know that's asking a lot, and I really need to do something with the dilemma pile as it stands. There's not much that seems to integrate well with the draw deck. I want to have something that's larger than usual, but it can't hinge on a single card like Chula The Game, or All Consuming Evil. It seems that however many dilemmas I can mill of my opponent, I lose about half that amount every game as well.