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Al Schaefer (ltkettch17)
Tournament Report - 2E
2016-04-24 - 12:00 PM
MaquisRegional Maquis
Introduction
Got back on track today trying to get a win with each affiliation. I brought the Maquis deck I had hoped to play at regionals but wasn't comfortable with it to play it two weeks ago. I wasn't any more comfortable today, but went with it anyway.

Round 1VoyagerBrian LeonardFW (+70)
Maquis stall tactics worked great as I had the right people in play to meet the requirements to play my interrupts and events. I got out to solving early, but was sent Where No One Has Gone Before. Brian got one mission in before everything was said and done, but the stall engine worked like a champ to keep a solid Voyager from just walking through the park.

Round 2VoyagerCasey WickumFL (-30)View opponent's Report
Casey's got his all space neu-Voyager today and I had about as good a game as I could have hoped for. My dilemma pile was hot and cold and ended up being cold at the and and cost me the mod-win. Casey's Tuvok took the brunt of the Maquis stall engine and his team ran into a MAJOR buzz-saw at his second space mission. Eddington helped me cheat past a routine skill wall for Casey and I thought I had given myself enough time to win. However, a 21-counter turn for Casey and him still being able to afford to discard cards from hand for Infinite Diversity brought him back from the edge. He sealed the win by completing the Catapult and the buzz-saw mission in the same turn. Nearly decked out, but he had just the right amount of skills to win the game and his Homeward Bound, Thirst for Knowledge, and Running a Tight Ship really made the difference.

Round 3TOSTom EwertFW (+75)
TOS is a nightmare matchup for the Maquis. The draw mechanic from their HQ basically makes the stall tactics useless. I didn't make things any easier on myself by making stupid dilemma plays and giving Tom more dilemmas that didn't end up with any kills. I stormed back and a key choice by Tom to recycle with Tacking instead of destroying my Biogenic weapon left the door open for me to come out on top and earn a win I shouldn't have gotten.

Closing Thoughts
I never have much luck with the Tragic/Ace/Clown pile. It worked well against Casey and Brian, but I train-wrecked against Tom. I definitely need to pay close attention and get the best kills possible when I have the right cards in hand. Strafing Fire didn't show up until my last turn against Casey and I didn't have the second ship in play to use it. I'll need to remember in the future how crucial that card can be in the late game and make sure I get that second ship in play earlier on. I don't think the new errata or new set will really affect this draw deck in any way. I'm tempted to make some changes to add some event destruction or dilemma pile support but I think I just need more practice with the deck before I play it again.