Al Schaefer (ltkettch17) |
Tournament Report - 2E |
2016-04-24 - 12:00 PM |
Regional Maquis |
Introduction |
Got back on track today trying to get a win with each affiliation. I brought the Maquis deck I had hoped to play at regionals but wasn't comfortable with it to play it two weeks ago. I wasn't any more comfortable today, but went with it anyway. |
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Round 1 | | Brian Leonard | FW (+70) |
Maquis stall tactics worked great as I had the right people in play to meet the requirements to play my interrupts and events. I got out to solving early, but was sent Where No One Has Gone Before. Brian got one mission in before everything was said and done, but the stall engine worked like a champ to keep a solid Voyager from just walking through the park. |
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Round 2 | | Casey Wickum | FL (-30)View opponent's ReportView original Report |
Casey's got his all space neu-Voyager today and I had about as good a game as I could have hoped for. My dilemma pile was hot and cold and ended up being cold at the and and cost me the mod-win. Casey's Tuvok took the brunt of the Maquis stall engine and his team ran into a MAJOR buzz-saw at his second space mission. Eddington helped me cheat past a routine skill wall for Casey and I thought I had given myself enough time to win. However, a 21-counter turn for Casey and him still being able to afford to discard cards from hand for Infinite Diversity brought him back from the edge. He sealed the win by completing the Catapult and the buzz-saw mission in the same turn. Nearly decked out, but he had just the right amount of skills to win the game and his Homeward Bound, Thirst for Knowledge, and Running a Tight Ship really made the difference. |
The Maquis are the affiliation I least like playing, as they generally annoy me just enough into making a mistake somewhere. I drew Voyager with Chakotay and Tuvok on the open which lead me to having a solid start... until he stalled both of them out immediately on the next turn. Poor Tuvok would eat more random Maquis things and even some Dilemmas. I didn't expect the kill pile into this game, luckily Voyager really is not in danger of the Destaffing problem, though I would have issues having enough people to try to solve some missions. I knew I would be able to last long in a attrition battle with the Maquis general suckiness at Mission Solving. Though the Michael Eddington to cheat through Rapid Progress with his Sacrifice was something I should have prevented by naming more than one skill. which I normally do anyway with that card. I was partially saved by AL's dilemmas not cooperating very well when I was gifted the free Caretakers thanks to a 5 planet draw. After the Rapid Progress failed I was able to pop off a 21 counter turn thanks to At What Costs and make up some of the lost ground from the Maquis Jank. It looked grim for a while, but with the Maquis shutdown engine losing some of its luster in the later game along with the Kill pile running out of Ammo I had hope for a comeback. with two missions of 4 done, and one with 9 dilemmas underneath, I had to solve Alsuran Sector with No dilemmas underneath and hope that my guys would survive with enough alive to double solve for the win. Al's last dilemma draw wasn't enough to stop the Voyager crew who finished their space missions. |
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Round 3 | | Tom Ewert | FW (+75) |
TOS is a nightmare matchup for the Maquis. The draw mechanic from their HQ basically makes the stall tactics useless. I didn't make things any easier on myself by making stupid dilemma plays and giving Tom more dilemmas that didn't end up with any kills. I stormed back and a key choice by Tom to recycle with Tacking instead of destroying my Biogenic weapon left the door open for me to come out on top and earn a win I shouldn't have gotten. |
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Closing Thoughts |
I never have much luck with the Tragic/Ace/Clown pile. It worked well against Casey and Brian, but I train-wrecked against Tom. I definitely need to pay close attention and get the best kills possible when I have the right cards in hand. Strafing Fire didn't show up until my last turn against Casey and I didn't have the second ship in play to use it. I'll need to remember in the future how crucial that card can be in the late game and make sure I get that second ship in play earlier on.
I don't think the new errata or new set will really affect this draw deck in any way. I'm tempted to make some changes to add some event destruction or dilemma pile support but I think I just need more practice with the deck before I play it again. |