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Michael Van Breemen (The Ninja Scot)
Tournament Report - 2E Standard - Deep Space 9 Regional
2011-06-25 - 12:00 PM
MaquisNo hand for you
Introduction
I wanted to play an affiliation that hadn't won a Regional yet which left me with five options - Bajorans, Dominion, Maquis, Non-Aligned and Starfleet. I had a Bajoran deck but was deemed to be too unreliable, I didn't have a Dominion deck yet, I had a Maquis deck that was doing okay, a Thief deck which may or may not work and a very fast Starfleet deck... assuming a good draw. After some debate and some destruction, I went with the Maquis. I liked being able to lock out a mission after being swamped with dilemmas and the perpetual loop with Organized Terrorist Activities/Allegience can be quite nasty. It still needs work however so we'll see what becomes of it. After pairing it with my Consume-based dilemma pile, I decided to give it a go.

Round 1RomulanMichael O'ShogayFL (0)View opponent's Report
Donatra (among others) is the reason why I added Secret Identity into the dilemma pile. Normally good, my dilemma pile failed me miserably on his first attempt - Dreamer + Tragic Turn + Bold Plan + 0 All-Consuming Evil's = walk through first mission. Thankfully, I played Biogenic Weapon on Aid Legendary Civilization which forced him to do four missions, giving me time. I grinded through my first mission and a mis-play on his part gave me the second mission. I had enough matching captain's/ships at this point that I could fly them to his mission and play my remaining two Deploy the Fleet's for the win, I just had to stop him from solving his last mission. Unfortunately, that was not to be as his second team solved for the win. Maybe adding Strange New Worlds would be a good idea.

Round 2CardassianEdward PigmanFL (0)
Now this was a back and forth game - lots of dead bodies on both sides from dilemmas along with some captives for his side. A Strafing Fire took out all of his Psychological Pressures and replaying of Dukat twice along with destaffing a ship with a Stalling for Time of his two Goran's helped the slowness of my mission solving. I had killed enough people that he couldn't solve his third planet mission for the 100 points and had no deck left, leaving him at 65. I was at 40 and had one card left in my draw deck. I was able to prevent him from solving his last mission but due to deck out, he end up the winner. It was only afterwards that I realized that, had I played one of my Organized Terrorist Activities, I would've put cards back into his draw deck, giving me the turn needed to solve Rescue Prisoners and, with a combination of Deploy the Fleets and Allegience which was the last card in the deck, I would've had more points at the end of the game. Oh well, it happens.

Round 3DominionTNGMaquisBen PaulsenFW (0)
I knew what he was doing and I wasn't really setting out to stop him but having an opening hand of all but one of the staffing requirements for the Defiant along with a Biogenic Weapon = hoping that I could rack up the free dilemmas while preventing him from stopping me. Didn't turn out that way though as my ships were doing most of the prevention for me, putting cards like the Dominion Defiant and one of his For Better or For Worst underneath the bottom of his deck with the Valjean, always putting two cards from hand on top of the deck. It was only a matter of time before I was able to grind through the three missions for the win.

Round 4ByeBY (0)
Played against Amber with a Voyager deck that was missing its dilemma pile so we split hers up into half against her Starfleet. It was no contest as she smacked through my dilemmas as, even though I had gotten all three of the Legacy's, they never worked.