Michael Van Breemen (The Ninja Scot) |
Tournament Report - 2E |
2013-03-10 - 05:00 PM |
Without the Queen, take three |
Introduction |
I'm still on a quest to get a win achievement for all affiliations which lead me to playing Borg but I decided to go a little more odd than usual - No Queen, No Command stars, No Space missions along with the consume dilemma achievement. Expand the Collective on Assess Contamination is loads of fun. |
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Round 1 | | Amber Van Breemen | FL (0)View opponent's ReportView original Report |
The problem with killing everyone against Relativity is that they keep coming back. Amber blew up two of my Expand the Collectives which, for a deck this size, I wasn't expecting to happen but nothing could be done about it. Her first mission attempt got around Clown: Guillotine with Living Legend Kirk, then got unlucky Ardent Predator getting Beverly in the random selection. Baxter/Ohh Nothing Happened/Temporal Transporters took out Tragic Turn and, when I had two dilemmas left, took out Clown: Guillotine. I solved two missions in one turn but Genesis Planet's 4 Range was too far away for three missions in one turn. Amber won 100-70. |
Playing against my *favorite* dilemma pile ever, his Tragic Turn pile. Since he knew ahead of time that at least one person (me) was playing without a HQ, some of the dilemmas were switched from the norm (no Dal'rok, Final Adventure). A few well-timed Grav-Plating traps took out his first two Expand the Collectives, which gave me enough time to restock on my missions. Also, Ooohh! Nothing Happened (when he had only 2 dilemmas left) took out Clown: Guillotine, and with only Urgency left, I had enough personnel with mission skills to take down Navigate Xindi Corridor for the win. |
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Round 2 | | Michael O'Shogay | FW (0) |
Mike was running non-Delphic missions along with Aid Legendary Civilization which my Borg didn't really want him to do. I got through Assess in one attempt with Hard Time going away to the mission and Ascertain around Issue of Trust. Phlox was making it difficult for my dilemma pile to kill as many people as possible. He didn't put anyone under for Aid Legendary when he solved which I wasn't sure why. I managed to kill/stop enough Engineers at his last mission to get the time to make it through my final mission. |
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Round 3 | | Ben Paulsen | FW (0) |
Ben was also running Aid Legendary along with Commandeer Prototype which likely meant Phoenix, a prospect that my deck could deal with but not Aid Legendary very well. I held him off at Legendary for a while despite not getting every Tragic Turn kill at his first attempt thanks to multiple Escapes. Still, I had to put five people under when he solved. He attempted Commandeer with 11 people and this time everyone who attempted met with their death. After that, I worked through Genesis Planet and intentionally left my people on the planet to use its order. It's the only time that I've ever had a game in which no one had any personnel in play at the end of the game. |
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Closing Thoughts |
Well, if I don't win a tournament I'm happy that my wife did :) |