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Michael Van Breemen (The Ninja Scot)
Tournament Report - 2E - Deep Space 9 Regional
2013-06-01 - 12:00 PM
BajoranBajoran Integrity... on the cheap
Introduction
With all the talk of Insurrection being the bane of Bajoran decks and that they aren't viable, I decided to go with a basic cheap Bajoran Integrity deck. I went with a Legacy pile which may or may not have been the best choice. The draw deck however was working almost as it was supposed to.

Round 1CardassianJustin KaufmanFW (0)
Legacy doesn't like Central Command but it was never seen in this game. I managed to get Legacy to always hit and had enough to stop each attempt. Meanwhile, he gets Insurrection on IMA but I solve with 5 people, moved it over to Host Metaphasic before heading over to Track Survivors which was solved soon thereafter. I then mega-team with 15 people at Host Metaphasic and managed to get it through in one attempt despite Fractured Time and other assorted dilemmas.

Round 2DominionMichael O'ShogayFL (0)
My deck was working just fine but my dilemma pile failed me miserably, solving two planets in one attempt. I tried Infinite Diversity but Explicit Orders got around that pretty easily. Once again, got past Insurrection at IMA and moved it to space. I was stalled at Track Survivors by literally 1 Integrity each time and was hit by Greater Needs twice. If I had one more turn, I would've solved my space mission for the win.

Round 3CardassianMatthew HayesFW (0)
Hayes was ship-screwed, not getting out until the turn before I won.

Round 4VoyagerAl SchaeferFW (0)View opponent's Report
Up until this point I hadn't used a single interrupt in my deck whatsoever and thought that maybe next time not to use it. However, Al reminded me why I had them in the first place. First, he played some filters at IMA and would've gotten a kill if Trazko wasn't in the deck for Covenant. While he didn't use Covenant, he did nicely take care of Occupational Hazards for me to keep enough people living to solve the mission in one attempt. At Track Survivors, he gave me Rogue Borg but my lone Natural Instincts was in hand to get past it and solved the mission in one attempt. Meanwhile, he was hit by every Legacy and took four turns to solve Caretaker's Array and was having a hard time just keeping people in play as he was killing people left and right with Hinderance. As a result, space took a long time but there was just too many of my people in play to stop them forever.

Closing Thoughts
Dilemma-pile aside, the draw deck was working just peachy keeny.