Michael Van Breemen (The Ninja Scot) |
Tournament Report - 1E - Online Event (Mission to Talos IV) |
2013-11-04 - 12:00 AM |
otsd0131.dek |
Introduction |
14 people out of 30 cards means that I had to get creative for any win... as I have no Leadership, Diplomacy, only one Security, one Astrophysics (no Stellar Cartography) |
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Round 1 | | Derrick Marsh | FW (+50) |
He's rocking Triple Treaty so my missions are safe and his aren't... I manage to solve four missions for the win, half of which were his. |
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Round 2 | | Kris Sonsteby | FW (+25)View opponent's ReportView original Report |
He's not rocking the Triple Treaty. Turning point was when he went to a space mission and got damaged by Nanites, followed by me blowing up his ship thanks to a Klag attack. He played Q-Net so I play Wormhole/STP to get around the Net. I get two missions solved but they're trapped by the second Q-Net. Thankfully Kris couldn't solve enough missions before we deck out (double Armus: Sticky Situation after getting his only Diplomacy sent away by a Male's Love Interest hurt a lot.) |
The People's Champ was utilizing battle, and nuked a solid crew of mine mid-game after I tripped over a Nanites while expecting to encounter misseeds. With a pair of Q-Nets ushering us into solitaire mode, a lack of Diplomacy left me unable to solve my planet mission before the inevitable double deck out. FL 80-55. |
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Round 3 | | Kenneth Tufts | FL (-100)View opponent's ReportView original Report |
Ken blew up my outpost, almost blew up my ship and was essentially locked out the rest of the game. |
In this game i drew ship heavy and started with a battle posture I also had RBM in my opening hand which would be huge, with one of my multiple out posts close to his i built up then when he first went to do anything on a ship I dropped RMB to stop him where i could destroy him in one shot, i move din for the kill and he STPed however that really hurt him as he needed AU people for some key skills, later my Kevin would be huge when it caught his res Q attempt to get back the STP. so as his space door was open on a neutral outpost it was weak since there was a hole in space where a ship had been i wanted to shoot i damaged the outpost which my two ships. A little later after he started trying to rebuild, a 3rd ship and leader joined then to finish off that out post, he had another but had now lost far to much resources, basically leaving me time to skate home for a win. |
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Round 4 | | J | FW (+100)View opponent's ReportView original Report |
This game was against J and his hordes of ships. I had most of my people in play on a cloakable ship which helped. The big help was playing Where No One Has Gone Before to get to the other side of the spaceline away from him. That gave me relative safety to get around. I solved his Repair Mission for 40 (Nanites), my Test Propulsion Systems (25), his Qualor 2 thanks to my IP Scanner and Suna (my only source of Security) (30) and Particle Fountain (5) with my two Gortas. |
Of all my games, this was the least close and the fastest. Mike only had two outposts, which was good. But he also had a Fed/Kli Treaty which meant mission stealing. As he had 5 space and just 1 planet, I had a lot of extra planet dilemmas and decided to put them under the easiest to steal missions. Mike stole the other other ones.
I started building a fleet early as I drew lots of ships and not nearly enough personnel. Mike knew he had to do something quick and once he had all the skills to bust his dilemmas at my Repair Mission (real dilemmas mind you) he did so and then cloaked the Vor'cha he was flying to avoid becoming space debris. I didn't have enough Leaders drawn and he was going early, so I staggered two ship sets along the spaceline such that I could commute the Leaders to his location if he left an opening. But he didn't. Instead flying cloaked to the outpost, loading up, waiting a turn, and then flying cloaked down the spaceline, I followed in hopes that he would decloak to attempt or retreat only to lose him when his ship went Where No One Has Gone Before. Then he was on the other side of the spaceline and had room to maneuver.
I had used my Full Planet Scan on turn one to check the dilemmas under Qualor II, but these were also real (Mike told me later that he drafted great on dilemmas and horribly on personnel). Here, he Scanned his Test Propulsion Systems and found Rascals plus two blanks (I had hoped to chase him away from this end of the spaceline with my fleet) which he could easily plan for by just sending universal personnel. With that solved he immediately went to Qualor II and bust those dilemmas, with just his Non-aligned, to put him on 95 (he had one dilemma worth points seeded at Repair Mission) then he threw a Particle Fountain to make it a FW with three missions completed. Very nicely done.
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Closing Thoughts |
Having only fourteen people sucks but if you can get around that and not be blown up, you might have a chance. |
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