Casey Wickum (MrCub21) |
Tournament Report - 2E Standard |
2012-06-24 - 12:00 PM |
ToS Regionals ver. Sisko mk II |
Introduction |
Figured I would go back to ToS after my recent foray into weird Ds9 decks. I feel like DS9/Kli battle would have been a much better choice given the opposition. |
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Round 1 | | Brian Leonard | FW (+100)View opponent's ReportView original Report |
Brian was never able to get a foothold going, a solid dilemma draws like Shocking Betrayl and Hard Time were enough to quell his Caretakers with minimal dilemmas underneath. Wasn't long before my speedsters were able to solve my missions for a FW. |
Casey's deck was too fast for me! |
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Round 2 | | Brian Gondek | FL (-25)View opponent's ReportView original Report |
I could name Brian's deck card for card, so I knew what to expect. I forgot Riker is a cheeser and doesn't have Honor. And a really unlucky selection at his planet mission didn't help matters any. I knew if he got Gav and Kirk both out that I wouldn't be able to filter out enough with Caretakers or He Wasn't Nice to land an Infinite Diversity. My usual strategy of picking on skill holes is eaten by that Tellarite Scum.
Was close though, next time I'm going to try having him Gav me enough points to 2 mission win or something.
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Casey has been urging me to come to tournaments for the past year, so this round was long-anticipated. I hadn't played against his TOS deck yet, so I wasn't sure what I'd be encountering.
We both completed our first missions relatively quickly. On my second mission, I got a very lucky break. I attempted a planet mission with 8. Casey used He Wasn't Nice to kill off 3x Rixx. I was down to five personnel for a ship with four staffing icons, and one of them, Lwxana Troi, had no staffing icon. The next dilemma was Hard Time. By some miracle, he selected Lwxana, and I was able to keep my ship staffed. It would have taken me at least three more turns to prepare another ship, so that pick was critical to my victory.
Casey also cycled McCoy a few times, keeping me at only one dilemma underneath the mission I was attempting. It was brutal to spend full turns and make no progress, but I just kept trucking.
Casey didn't know if Gav's ability was once per dilemma or once per turn. He played two wall dilemmas, but Gav's ability is once per dilemma so I was able to use him on both to complete my second mission.
At several points I was terrified that Casey might have a Bridge Officer's Test (a lot of leadership/skill redundancy plus Security Drills), but it never came up.
For my third mission, Casey's dilemma pile was severely hindered by the presence of Gav and Kirk, Living Legend. He tried a Chula the Chandra, which only stopped two, but those two happened to be two of the three personnel with one of the mission skills. The third personnel with that skill managed to make it through, and I completed for the victory.
The game was incredibly close. Casey's dilemmas absolutely destroyed me until I got the two cheaters out there. |
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Round 3 | | Michael Moskop | FW (+100)View opponent's ReportView original Report |
Not much to say about this game, Mike didn't draw a ship until turn 7 or so, and by then the game was pretty much locked up. |
I didn't draw a ship until the last counter of turn 6 or 7. The end. |
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