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Casey Wickum (MrCub21)
Tournament Report - 2E
2015-04-26 - 12:00 PM
DS9Integrity and Faithlessness
Introduction
After missing the regional due to a bum car, It was a pretty long gap between tournaments for me. I wanted to try out some of the new DS9 stuff added in the expansion and set off making a deck based around the new peeps.

Round 1RelativityAl SchaeferFW (+25)View opponent's Report
Al was coming off a regional win, and our games usually come down to the wire. Al has a lot of experience against me and probably knows what is in my dilemma pile just as well as I do at this point, losing the infinite diversities and a rapid progress to the gauntlet of Ohh Nothing Happened had me sweating early. How ever a very bad draw at my first mission evened up the overall game and bought me enough time to fight out a very hard fought full win down to the wire at time. Getting data out of the picture with a timely holding cell, seemed to be a harsh hit as it made his missions much harder to solve. On a lucky note, I totally forgot about his kirk play. And threw down a Hard Time and Rapid Prog thinking I had an easy stop. I breathed a massive sigh of relief as he Kirked my Hard Time away and let the Rapid Prog hit. Overall a game as tight as I expect from Al these days, always fun.

Round 2Brian LeonardFW (+55)
Brian was running his crazy high integrity TNG Deck with some additional point scoring mechanics built in. I'm pretty sure his first mission attempt had 8 people all with Integrity 8, Luckily enough they have a pretty small skill selection and my standard dilemmas were enough to hold them at bay.

Round 3DS9Maggie GeppertFW (+95)
Maggie was running a DS9 Deck as well, this one with a focus on Gamma Quadrant and with distant exploration thrown in with it seemed like some promenade school fun with possible two mission wins to consider. Things went south at her first mission attempt as she wound up getting destaffed and wasn't able to recover from it.

Closing Thoughts
The DS9 deck performed very well, There are some tweaks that could be made, and shift around some events, but overall having the Attribute bonus from the Centaur, Sisko Kira and possibly Worf made the low integ missions almost a joke. Holding Cell proved to be viciously effective yet again with it coming into a play in nearly all of my games to nix out key personnel