My first game and my second have the same result, for the same reason. I must thank the pack generator for that. One of the key aspects of the game in this limited format is holding the opponent at each of their missions for as long as possible. The goal should be 3 attempts. Since attempts aren't made until turn 3 or 4 and later turns can see multiple attempts, these games go for about 10 turns.
On my second attempt at my first mission, Ross played On Deadly Ground and, of course, chose one of my best people to die. I then dumped my hand (which was a pretty big hand, to allow the solve. This was an easy decision and meant that I was now a couple turns ahead, which I just had to hold onto by not giving a mission to Ross.
One concern I had in this game dealt with that choice to toss my hand. I had lost two Engineers to that decision and Ross was playing a bit of kill dilemmas. Had he taken out The Sisko, I would have been left drawing into my deck in hopes of finding mission skills. But the random selections favoured the red shirts (as it should be.) |